Atra, you and I both know that that isn't going to do jack-shit to the kinds of weapons that get built, and the kinds of weapons that will always be possible. The whole DOWNSIDE to high-pen weapons is that they don't actually do that much system damage, in exchange for the fact that they can do...
Eh, I don't know. It still sounds kind of OP to me, and it takes away from the need for espionage. Why bother spying on your enemy to figure out where their power lines are when you can just have magic AI eyes that can see it and blow it up? Plus, you could have AI that would know where the...
My first thought is setting a certain high-pen, high-velocity cannon to specifically target rail blocks and computers, allowing for a hilariously easy kill of an enemy once their shields are down. Even worse, imagine if we ever got, say, an explosive fuel replacement for docked reactors.
I...
RabidBat lilheartless
You two do realize that the groundwork features are being added right now to build the actual interesting content, right? You can't have massive empires without the cargo system to move the stuff around. You can't move the cargo ships themselves around or defend the...
"I'm almost brand new to this community and haven't even purchased the game, but think I can make massive demands of Schine."
Wheeew, Vaygr sure inflates people's egos quickly.
EDIT- Oh, and one last thing.
lmao. I'm sure anyone who knows who these "new players" who seem a tad overly...
For now, sure, when the game is free. What do you think is going to happen in the future, when the game needs to be bought, and you have a UUID? It's going to happen, or people are going to complain about name theft constantly.
So, if there's a limited number of chains... it's basically the same as explosive effect? You do realize what you just described is literally just a weaker version of the explosive effect on cannons/beams, right?
This is a completely unnecessary addition, and a waste of developer time. If two server owners want to "link" their servers, they already could. Just have a script to automatically export and then wipe a sector with, say, a specific station name in it (ex. PLS_TRANSFER_ME_173) after a player...
This would be a hilariously bad idea. The entire game would revolve around whichever ship could fire an armor cracking alpha cannon into the enemy's systems first.
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