Search results

    1. DrTarDIS

      Bobby AI don't respond on shield hit?

      war is not declaired (on a faction OR a player) until sheilds drop to zero. I think it's to prevent "stray shots" in battles vs pirates causing extra PvP hostility in a PvE situation...which it kinda does and doesn't do. I agree it SHOULD declare on 10% or so, instead of total drop. But you...
    2. DrTarDIS

      default controls ????

      best controller for starmade (other than a Hands On Throttle And Stick Feet On Pedals full-sim setup, or a Nostramos + flightstick) is a PS3 six axis. While on the surface similar to an XB or 360 controller, those extra degrees of control from a sixaxis REALLY make the difference I'll share my...
    3. DrTarDIS

      Automatic Broadsides and Fixed AI controlled guns in any direction

      yeah 3d combat seems wasted on a lot of people. I'm just thinking of Kirk taking out Kahn from the Y axis.... That being said, rolling a ship in combat with oriented fixed weaponry OR turrets (both of which seem to track things out of their firing arc too often anyways) is a great damage-spread...
    4. DrTarDIS

      Recognized New UI for Turrets (bobby - faction)

      what I see here is the ability to switch "any" and "my target" configs on the turrets, and THAT is a MAJOR thing with spawning in new ships. double plus, massive likes. want to see.
    5. DrTarDIS

      New Cores for small ships

      I kinda like the idea of each core having a (server set of course) limit on the amount of blocks attached to it. ..but only if ANOTHER core could be placed as one of those blocks, and "entered"/selected to access the blocks "controlled" by that core. -perhapse sheilds would only protect...
    6. DrTarDIS

      Some thoughts on what I think is currently most important

      star-map = "p" .... not THAT hard to figure out either. (hint "c" is important)
    7. DrTarDIS

      Realtime Power Prediction in Buildmode

      FYI : -power production & capacity is displayed center-left of your screen in build mode -cloaking takes 145 e/sec per block -jamming takes 5 e/sec per block ->together they take 150 per block -sheild consumption also listed left-center -etc...(weapons, overdrive, stop, push, pull) are all...
    8. DrTarDIS

      FTL Feedback

      I'm personally in favor of something like {{ mass/drive%(x*y)^(servervalue)=DPS }} or {{ (mass/drive %)^server value =DPS}} (remember your P.E.D.M.A.S.) Either way, just a thought. I'd like to think that FTL shouldn't be a viable escape OR assault tactic. ->linking it directly to your go-to...
    9. DrTarDIS

      FTL Feedback

      I see where you're going with this but...I was referring more to damage to sheilds per time in FTL based on mass, dimsum, or dimmult of the ship in question. Expanding on that: -"Aerodynamic" ships might be able to FTL more efficiently than doom-cubes (doom spears anyone?) -high mass/size...
    10. DrTarDIS

      FTL Feedback

      anyone ever consider sheild-drain-while using as being a viable method of balancing FTL?
    11. DrTarDIS

      /Load does not work

      What part had you hung up? the unique name? That one had me ready to punch my keyboard before I realized it...
    12. DrTarDIS

      /Load does not work

      /load "BlueprintName" "InGameName" "BlueprintName" quotes must braket this if the saved name has a space in it, instead of a _ "InGameName" MUST be unique, neverbefore used on your server. E.G. /load "that space ship" "faceroll_asdfasdfawefasdf" E.G. /load that_space_ship...
    13. DrTarDIS

      Dyson Spheres..

      GenXnova server already had a player build a Dyson sphere. It's not THAT big if you build it right at the edge of where you start taking damage from rads. Fun starmade facts: -unpiloted ships take no damage inside a star. -astronauts take no damage inside a star :. push-pulse logic skid...
    14. DrTarDIS

      Realistic game mode

      Turn collision damage on, reduce "a", "q", "e"and "d" maneuverability as a function of forward momentum. F1 titan meet asteroid. hope you have enough deflector-plating.
    15. DrTarDIS

      CLOSED* CONTEST: Default Stations Submission

      The only workaround I figured out was to have the activation module built first and selected with "c", then place all the lights that should be connected to that switch AFTER so they are selected and bound by default. Since activation modules can be chained together, you can pre-build a bank of...
    16. DrTarDIS

      why is the money value an int. (only applies if starmade is on java)

      Double Double Saves you trouble RAM states burn when coders squabble
    17. DrTarDIS

      CLOSED* CONTEST: Default Stations Submission

      http://starmadedock.net/content/derelict-repair-depot.867/ Repair depot V0.9 needs player-testing! I THINK I've set things to a valid pre-boot state, but I need some help! The new updates are playing HELL with lighting on my computer, and I can't be sure what it will look like to someone who...
    18. DrTarDIS

      Derelict Repair Depot - 0.9

      Current lighting updates are incompatible with my videocard, depot has been set to what I THINK is a valid lights-off preboot state. Astronaught entrance near airlock MAY have an entrance issue please test
    19. DrTarDIS

      On the Subject of Cloaking

      I'm just going to point out that it is rather easy to make cloak/jam ship with hull that looks nice: you just have to understand docked power-transfer, modular ship design, and linear algebra. If you're interested, I can share some severely OP stealth ships that have hull and can wipe out...
    20. DrTarDIS

      How new crafting system actually work?

      There's no "manual" as far as I know. You just have to put down one of each of the new blocks, use the drop-downs inside them to select what you want to make, and there will be a button next to it that shows you what you need as raw materials.