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    1. Master_Artificer

      Ship Class Licensing

      +1 for expanded goverment. When do we need to have background checks for the purchasing of handheld lethal laser weaponry that comes with a 24 hour "cool off" period?
    2. Master_Artificer

      Testing of Passive effects on docked entites

      lol I just tested this and then when collecting my findings realized a post had already been made. Other effects people don't know about! Pierce, overdrive, and punch effects increase the blast radius of missiles, like explosive. However, Pierce on missiles deals full shield damage unlike when...
    3. Master_Artificer

      Synoro Technologies Lab Shipyard

      Some of these things kicked our butts in trials. Impressive work, I see one has even been reviewed by Criss.
    4. Master_Artificer

      Criss' Thread

      Maybe it would be factions that have 1 block jump drives, to represent they are really deficient in its capabilities and/or someone scammed them (trading guild lol) for a lot of credits on a piece of equipment that "would open the universe to them" so they paid a lot and got the bare minimum...
    5. Master_Artificer

      The Thryn [recruiting]

      Do Do you have voice comms? Usually we only accept people who get referrals from other members and who we can have background knowledge on, but talking and getting to know someone on voice comms via teamspeak or some other method is also a good way.
    6. Master_Artificer

      Criss' Thread

      What would you suggest for future-proofing ships? (*cough, trade station gamma not having shop module and being a dud cough*). The one thing that comes to mind is making sure you have more than enough power generation and capacity to run your weapons just in case the cost of something is...
    7. Master_Artificer

      Criss' Thread

      Holy tits holy cow Jesus Christ batmansomeonehelpme. *ahem* Thank you for the information Criss, I bet Shine is going to be blown away at the quality and quantity of entries that you will receive. Should their be pre-existing logos or space for a logo to be added by you guys on the sides of...
    8. Master_Artificer

      tyranny

      You have 0 warning points. The 200 is badge points...
    9. Master_Artificer

      Where did all the playerbase and faction fun go?

      Ah yes you make a very good point. +1 informative. I have no idea what that means.
    10. Master_Artificer

      The Order of Bogatyrs

      Riddle me this: what is the point of having warships in a sandbox sci-fi shooter if you can't use them once in a while? What is the point of ship building and alliance forming if you never need to call them to action? Delete my posts sure, your thread, but chew on that for a bit. (And your...
    11. Master_Artificer

      Exploring Rules of "English".

      At first I thought your account had been hacked and was posting advertisement spam, but the way you ended it and then responded... What do you mean, don't need to know the rules of English, just use them? Should I assume you are a non English speaker? Okay I will stop myself before I...
    12. Master_Artificer

      The Order of Bogatyrs

      Thryn needs its elbow room :rolleyes:;):p
    13. Master_Artificer

      Missilespam, Point Defense's OP & UPness, and Turret Lag

      In theory swarmers are weak. In practice swarmers are very strong. Maybe stronger than missile beam's placed on turrets under AI control (instant lock and ignores jamming).
    14. Master_Artificer

      The Thryn [recruiting]

      ...Because you didn't notice we had a big ship? And at the time we invited a new player and had communicated with him over public chat (our mistake number one) to go to our home base from spawn after he had talked with the admin in public chat about getting the cargo crate (our mistake number...
    15. Master_Artificer

      Missilespam, Point Defense's OP & UPness, and Turret Lag

      Okay having a swarmer boat with a bunch of strong 90% ion effect swarmers coupled with some classic block removing guns is amazingly powerful. My swarmers target the docked entities and the host ship equally, so if the host ship has 1 docked entity, its a 50/50 split. If it has a turret, its a...
    16. Master_Artificer

      Minimum lock on-range for missiles

      I don't think this is a problem for missile beams and missile pulses. Already in close range combat the twists and jukes combined with the long arming time break my locks more often than not when separated by less than a few hundred meters. And at that point the person with the better armor...
    17. Master_Artificer

      Missilespam, Point Defense's OP & UPness, and Turret Lag

      ^I am going to stay out of this one .-. Have a ship, like a stick, with 20+ point defense, and 6-8 main turrets, and 2-4 docked reactors. Doesnt matter the mass. Enter the bounding box of anything. Kills the server almost. we had about 5 PD per ship face, and we feel like we need to remove it...
    18. Master_Artificer

      Missilespam, Point Defense's OP & UPness, and Turret Lag

      Its that everyone makes 1 block missile missile outputs and then fires off the nukes and the AI point defense doesnt know what to do :(
    19. Master_Artificer

      Read by Schine Pirates own systems by default

      I believe they want the crew update in first, then have the new pirates use the stuff from the crew update, with crewed pirates and whatnot. I don't think they want to update pirates, do crew, then update pirates again. So really, we should be asking, what parts do you need to get the pirate...
    20. Master_Artificer

      The Thryn [recruiting]

      We have a pretty sweet Homebase on SS, i'm sure some pictures of it will make it's way onto here once we get the docking straightened out and some of the mess cleaned up. :) Also welcome TheGeek007 to the faction. Did some good fighting on the Ares server, got to test out some of our lower end...