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    1. Master_Artificer

      Starmade Ship Showcases

      you have doomed us all!
    2. Master_Artificer

      VolksSchiff

      And could be made very compact, I think mine was at 54 blocks by feeding amplifier signals into the end of the chain as well as down it, and this would work for any sized ship as well.
    3. Master_Artificer

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      How did you find something 3,639 KILOMETERS away and select it on the nav?!?!
    4. Master_Artificer

      Neo Millennium //Recruitment

      Looks good but it feels like this thread is being hijacked and that this is not the place to post things such as these. Perhaps I need to make a Shipyard Thread...
    5. Master_Artificer

      The Thryn [recruiting]

      Their was a version in-between those two. You don't see it anymore.
    6. Master_Artificer

      Is there any reason to build small ships?

      I have a 2k mass ship that doesnt make any fight feel like a useless slap fight. Also try playing ares, a game mode where you capture bases to gain credits over time so you start off small and go big.
    7. Master_Artificer

      The Thryn [recruiting]

      Today instead of working on the Kol I worked on writing and combing my trove of images in imgur. https://starmadedock.net/content/m67a1e3-linebacker-class-corvette.4127/ Can't believe I never got the refit finished, but I will stop dragging my heels and hope that feedback gives me determination...
    8. Master_Artificer

      The Dovan Empire (Recruiting!)

      Well that sucks, can you make an appeal? I was looking forwards towards big fights :(
    9. Master_Artificer

      M67A1E3 Linebacker Class Corvette 2016-01-20

      The Linebacker is an old design that originated during the winter of 2014-2015. A spinnoff design was created for the old EE server before it was upgraded and reset (and then shut down) to be used as a pirate. It was eventually decommissioned as it was small enough to spawn in groups but still...
    10. Master_Artificer

      Gameplay suggestion brainstorm

      This thread has ruuullleeeesss! You broke the rules man! You broke the ruuuuullleeeesss!
    11. Master_Artificer

      Gameplay suggestion brainstorm

      I am a strong believer of setting up a system where you can dock a freighter at a "booth" and have it act as your store front, and then you can sell blueprints/ship designs and blocks/crew from your stall at this big galactic trade hub. Especially when it is a system that you don't need to...
    12. Master_Artificer

      Neo Millennium //Recruitment

      Oh snap your right! Crap, better check over the thing and make sure it is still up-to date and polished! EDIT: Okay found some things that I fixed and a new version is posted. Darn Thrust Update messed with the handling but I couldn't do much about that. And fixed the logic drives. (by...
    13. Master_Artificer

      Washtenaw Heavy Skirmisher -Public Release- - Some Fixes and Polish, updated to 0.19549

      NEWEST VERSION Release Notes: Removed the patched logic drive, replaced the space with thrusters. Diverted more thrust into rotation and sideways motion for strafe. Sorry you up and down people. Radar Jammer installed Scanner upgraded from token to tiny. 2nd Hotbar filled with 10 precharged...
    14. Master_Artificer

      Faction Permission Blocks

      cant you set the general structure so only certain members can use it, then set permission modules in select places so the other players in your faction can use specific sections? The other way around doesn't make much sense/can be worked around by lower faction members. This way promotes...
    15. Master_Artificer

      Criss' Thread

      I thought it looked like it was to be a hologram screen like in the star wars.
    16. Master_Artificer

      Atlas Armaments - Recruiting

      :eek:o_O:confused::eek:o_O:confused:
    17. Master_Artificer

      Where did all the playerbase and faction fun go?

      A fun solution is to have a few medium "point defense" turrets on your ship with short range and enough punch to kill incoming warheads. And if you scanner, they should be able to target and shoot the cloaker. Maybe not have the same size anti capital ship turrets, but some smaller ones for...
    18. Master_Artificer

      Where did all the playerbase and faction fun go?

      Eh, I would like it so that fleets actually have a composition of various sizes instead of "okay everyone grab the 200k's were going to war" or whatever. Yeah, every faction would have a few gigantic ships, but not a gigantic ship for everybody. A few are in the 20k's, some in a 50k, and on and...
    19. Master_Artificer

      The Thryn [recruiting]

      Sat down and started dedicating myself back to a single project, and passed a few milestones from it: Just one turret for that side, it has the hanger and whatnot. The port side of the craft will have either 3 or 4 turrets on it. 4 more docks will be in the back, all docks will be the...
    20. Master_Artificer

      Read by Schine RTS elements, and Shipyard Efficiency

      While we are at it, warpgate paths are invisible to people until you pass through a sector that has a route in it is a good idea. Discovering warpgate routes and whatnot! Also if you stare at the Map you can see a little pulse or flash from a star when a warpgate is activated. Just a little...