Search results

    1. MrFURB

      What do you think about the new shield system?

      No clue... At least not until the numbers make it live and we get folks testing it out. A bunch of different scenarios come to mind. If in combat regen is a substantial stat worth investing in then we're at a catch 22, as large ships can specialize against low damage weapons to the point of...
    2. MrFURB

      Is this game dead?

      Dead? Hmmm... Not on the dev's part, definitely. The community is at a size that points to about how much effort is being put into gaining mass popularity, which isn't much. I think Schema's going to wait until the game is all shiny and beta before attempting any marketing for exactly the...
    3. MrFURB

      The UAF may come back

      I believe that a third party entity that could handle facilitating stable faction warfare in a controlled environment (Once we're done messing with numbers on the new game systems, of course) would do wonders in allowing shipwrights to test their designs, practice against other ace pilots, or...
    4. MrFURB

      Weapon arrangement and effects balance and calculation

      Greetings, Nuclear! The overall damage output of any weapon system should be calculated based on the number of blocks in the system, which includes support and effect blocks. If it isn't counting effect modules, that's a bug and could use a good bit of bug spray. What version are you using? Are...
    5. MrFURB

      Nerf shield curves so that shields scale appropriately for Titans

      Erm... If two pilots go into combat with ten thousand shield blocks and only 500 weapon blocks... They're nuts. Just absolutely nuts. And yeah, on a more serious note, I wouldn't mind not having in-combat regen for shields. I don't see how that change alone would 'balance' shielding though. I...
    6. MrFURB

      Nerf shield curves so that shields scale appropriately for Titans

      Statistically (derp, did I really just say that?) one only needs a tenth of an enemy's shield blocks in weapon blocks to be able to penetrate shielding. A twentieth if it's loaded with 100% ion effect. A thirtieth if it's loaded with 100% overdrive effect. While those numbers do factor in combat...
    7. MrFURB

      How to get rid of selection icons?

      This options should be in your settings.cfg file: G_DRAW_SELECTED_BLOCK_WOBBLE = true Just change true to false and you're good to go!
    8. MrFURB

      Nerf shield curves so that shields scale appropriately for Titans

      While you're... Discussing this in a friendly and productive manner, please try to keep in mind the idea that vessels of different scales have limited interaction options with each other. The trend towards this is apparent if one wishes to go through the latest couple of Q&A videos where a basic...
    9. MrFURB

      Nerf shield curves so that shields scale appropriately for Titans

      Heyya folks. I'd like to remind you to please try your best to keep your personal grudges and arguments off of public channels and forums here. I'm worried that the different people taking part in this discussion aren't paying attention to each other or are off-hand dismissing an excellent...
    10. MrFURB

      Nerf shield curves so that shields scale appropriately for Titans

      Shield blocks and weapon module blocks are balanced against each other. The power use of both of them is ten units of power per damage point done/mitigated. The capacity of shields is balanced around just over a minute and a half of taking sustained damage. A ship with thirty weapon blocks will...
    11. MrFURB

      Weapon discussion thread

      It doesn't matter if the blocks are weapon, support, or effect blocks, every block in a weapon group adds to the weapon's total damage output. A 1/1/1 AMC/AMC/Ion will deal as much base damage as 3 AMC blocks.
    12. MrFURB

      That means that every time I smile, something explodes. Or the other way around. I haven't...

      That means that every time I smile, something explodes. Or the other way around. I haven't figured out which.
    13. MrFURB

      My brother's music

      These are actually very nice. It's got a classic 'space-y' feel to it but it also seems... Solemn.
    14. MrFURB

      Weapon discussion thread

      Yeah. Beam weaponry is currently sound from a balance or technical standpoint, but they are missing the real feeling of beams. Their visual representation and physical impact don't match up very well, so we need to nudge them together without disturbing the overall balance. That nudge is perfect...
    15. MrFURB

      Weapon discussion thread

      I've gotta say that I'm in love with the overall weapon update concept. Sure, I'd do a few things differently myself (which I'll explain later) as far as details are concerned, but the foundation is strong and the update did what it's supposed to do; bring out a new weapons system. Beams are...
    16. MrFURB

      StarMade 0.151 (fixes)

      The total damage of a group is dependent on the number of blocks in that weapon group. If there's less DPS in a group with a support system in place then that's a bug and should be reported.
    17. MrFURB

      Weapon discussion thread

      As far as my testing has gone, the storage tanks have had a severely reduced difference between larger groups and smaller groups; while still scaling up it's not nearly as fast, but the 1,000 base storage the power tanks now have helps smaller ships power disproportionately larger weapon systems.
    18. MrFURB

      Weapon discussion thread

      Missiles tend to fit more storage-oriented power systems, giving a lot of breathing time between volleys for regeneration to fill up a large capacity as well as giving more emergency power in case you need to bring up a defensive effect module in a hurry.
    19. MrFURB

      Weapon discussion thread

      Well now that I can thoroughly discuss the new system without having to worry about the legalese, I find that having bombers with missile/pulse/ion systems is actually incredibly cost effective, if a bit manpower intensive. If an opponent doesn't immediately target the smaller ships instead of...
    20. MrFURB

      Starmade Shipyards

      So let me get this straight... You're making a Starmade collectible card game where the player's in-game ships become the cards and vice versa? Is it just me or do I see one of the best opportunities in the world to bring Starmade to mobile devices? It is often said that one of the marks of a...