Search results

    1. jstenholt

      Mirrors

      I always support more decorative blocks, no matter what kind.
    2. jstenholt

      Bug toolbar to far down

      Yeah, issues with the GUI can be fixed usually by dicking around with your graphics settings, try running in a window.
    3. jstenholt

      Erebus Class Shipyard

      Yo dawg, I figured my shipyard, while not a ship, could totally use it's own post in the shipyard thread. So for anybody who wasn't following the Default Station Thread like I was, here's a link to my completed submission. http://starmadedock.net/content/erebus-class-shipyard.1064/updates A...
    4. jstenholt

      IMO Biggest things wrong with the game

      You know we are getting FTL in addition to the current warp drives, right?
    5. jstenholt

      IMO Biggest things wrong with the game

      Nothing I've said is not relevant to this thread as it is now, and there is no FTL in this game yet, perhaps you are thinking of warp drives?
    6. jstenholt

      IMO Biggest things wrong with the game

      Literally everything you've mentioned in this thread is something that is currently being worked on. As a returning player, you could take a moment to familiarize yourself with the myriad of changes being made before posting stuff like this. Also, FTL is not in the game yet.
    7. jstenholt

      Emperor Class Carrier - Emperor Class Carrier mkVI

      A turret overhaul, hull reforming and some logic/interior tweaks make up the entirety of this update.
    8. jstenholt

      Sexier jump drives - and turning effect computers into drives.

      Rotatable docking modules have already been suggested.
    9. jstenholt

      Recognized Turrets system with Pictures - [ Poll]

      And that's why we keep bumping dis thread.
    10. jstenholt

      Convert Cloakers and Jammers to Effects

      I'm sure that their is a whole slew of possible options for a secondary cloaker/jammer effect out there, good suggestions you guys. If Herr Schemer sees this I'm sure it would be considered.
    11. jstenholt

      Sniper Rifle and Rocket Launcher look

      https://www.youtube.com/user/GamingwithSaber/about
    12. jstenholt

      Convert Cloakers and Jammers to Effects

      In keeping with the effect systems we are all learning to love, I believe cloakers and jammers should be re-done in the same style. Basically, just like with the current secondary effects which effect modules provide, you would need a certain amount of cloakers or jammers to provide the full...
    13. jstenholt

      Sniper Rifle and Rocket Launcher look

      This is totally the correct forum to voice that request, good on you.
    14. jstenholt

      Personal weapon ships

      I'm going out on a limb here and saying you really like the M-6 Nonlinear Rifle?
    15. jstenholt

      Sexier jump drives - and turning effect computers into drives.

      I'm going to go and make a counterpoint, I think we should probably let the devs work on the actual game play changes before adding in minor (and resource heavy) graphical changes.
    16. jstenholt

      Sniper Rifle and Rocket Launcher look

      It is? Have you heard of this super-great Starmade Youtuber named Saber? You'd totally get along with him.
    17. jstenholt

      Tighten Turret AI

      Turrets do not acquire targets randomly, they do it by distance. Not the greatest system, but all of these issues are currently being addressed in the upcoming Fleet AI update, which is coming up right after the universe update.
    18. jstenholt

      Mass reduction blocks

      I lol'd. Seriously, this suggestions makes about as much sense as the current crafting system.
    19. jstenholt

      Starmade Logic Tutorials

      So, if I understand correctly, all of your salvage beams empty into one storage module. Once they're in the one storage, you filter into the individual ones? I didn't realize you could set the filter on the receiving storage module.
    20. jstenholt

      Disabling Faction Base Indistructability

      From the dev Q&A livestream, once they get around to implementing the quest system, there will be a sort of faction points system. Each faction will have a reserve of points which they earn for completing objectives/quests and those points will be used for things like establishing an...