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    1. Thalanor

      The ultimate drone R&D thread

      @keptick - yes, with CONFIRMED I actually meant that :D While my ship itself is maybe 20% done at this stage, I have a mini testing rack docked, and got a board system for launching the core into an area working with 100% success - it does trigger, and the concept works! There are two ways of...
    2. Thalanor

      The ultimate drone R&D thread

      Pushing cores from mothership into a special area of the rack where area trigger blocks are (thx @keptick) = CONFIRMED As a matter of fact, automatic on-board-alarm drone ejection from replaceable drone racks* = CONFIRMED :D *of course manual drone ejection from several locations onbaord the...
    3. Thalanor

      Ship Building: How Do You Design Your Ships?

      @VillainousTaco just the way I do it! That means you surely have encountered one of these situations like me: - Oh shit, the ship is XXX meters long and I have not yet added any thrusters! - How the hell do I ever power these systems - I need more hangar space! ... which then leads to a...
    4. Thalanor

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      @keptick first of all, stunning as hell already. Ships of that size, I stay away from building them, but thats just awesome. On the subject of drone racks: What I found works well is to either have multiple racks per ship and designated AMC drone / beam drone / repair drone/ etc. racks, or one...
    5. Thalanor

      The ultimate drone R&D thread

      Oh god, did not know about the damage pulse slaves (thats what you get for not checking out the game for more than a year) - looks like I have some upgrading on my drone rack to do later :D (which needs to be done anyways, because now that you all show your super long drone racks, I am no longer...
    6. Thalanor

      The ultimate drone R&D thread

      keptick, actually they seem to be horrendous - and not gaining effects from grouping. However, a checkerboard pattern of single push pulses gives quite a "blasty" result especially with light drones. I stuck with the first thing I could get to work, but my push pulse method could actually be...
    7. Thalanor

      The ultimate drone R&D thread

      They had to go, because they had to be replaced - by visually beefed up brothers! Here's the current version of the rack: Push pulse modules are the purest of headaches sometimes. The finished destroyer will include an at least 95% of the time fully functional drone rack in the special...
    8. Thalanor

      The ultimate drone R&D thread

      keptick your drone rack idea is absolutely glorious! I have added a hangar for a 12-drone rack to my WIP destroyer. I can now with the press of a button launch 12 AI drones (6 to each side) from the interior of my ship, and easily swap the rack after :D
    9. Thalanor

      SCF AC-55 Gunship 0.9

      This content is outdated in terms of the SCF fleet policy as it does not adhere to the newest design and technical guidelines. It is free for public use, modification and upload. Please do not rate this resource as it has numerous known system flaws. Use for experimentation only. Greetings, The...
    10. Thalanor

      Archelodon-Class Cruiser

      This is a work in progress, but I am pretty much finished by now. http://i.imgur.com/GsPpXWw.jpg Main Weapon: 1x Spinal mount superheavy antimatter cannon Turrets and Hangar: 1x Ship-to-Ship triple heavy turret 10x Ship-to-Ship dual turret 14x Point-defense turret 2x Light fighter...