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    1. Thalanor

      The ultimate drone R&D thread

      I used "gfycat.com", that one at least somewhat worked for me :)
    2. Thalanor

      The ultimate drone R&D thread

      Still very WIP, everything, but even though it is messy I like the brute force launch :D (looks slightly faster in gif)
    3. Thalanor

      Drones! Drone racks! Drone rack hangars! Destroyers with drone rack hangars! Drone racks docked...

      Drones! Drone racks! Drone rack hangars! Destroyers with drone rack hangars! Drone racks docked to destroyers in drone rack hangars!
    4. Thalanor

      The ultimate drone R&D thread

      My uneducated guess is that mass drone tech is relatively new, as such it may be rather powerful against some existing ship designs (and thus a fleet made up of them), but these can be fixed by adding/replacing some turrets with anti drone systems (punch-through seems to do well). It would still...
    5. Thalanor

      The ultimate drone R&D thread

      Wouldn't it be possible to just undock the rack, then jump away? You wouldn't even have to eject it.
    6. Thalanor

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Thats the most genius application of 0.5+0.5 = 1 ever :D
    7. Thalanor

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I had the problem with a push beam experiment that a docked ship hovers 0.5m above the docking module, which is a problem because of the way the twin rack orientates drones (no way to properly hit the center with beams in the middle of the twinrack). This is likely not going to be a problem with...
    8. Thalanor

      So bored, reiginite interest in Starmade

      If you haven't done it yet - dive into logic. Suddenly, StarMade gains about 2000% functionality. Minecraft entirely without redstone got old pretty fast, too.
    9. Thalanor

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      If you get it to work with this awesome sectioning of the individual exit points, mad props to you! I have settled for a more "hangar" like drone rack dock, as my push pulse method doesn't really permit these tight fittings for collision reasons. This row of small individual doors is just...
    10. Thalanor

      The ultimate drone R&D thread

      Looking forward to your GIF @keptick! Take your time, make it awesome :D I'll also be providing a GIF once the hangar section and my rack are finalized, which still takes some amount of time. BTW, you actually do see most of the drone places in the image - its 24 total (12 on each side). That...
    11. Thalanor

      The ultimate drone R&D thread

      Smooth as hell @keptick. Smooth as hell. Working on an animated launching process after relocating the drone rack hangar and doubling it's size. The idea is to always have the drones visible, but use the plex door mechanisms (WIP) in the floor of the rack hangar to believably get the...
    12. Thalanor

      The ultimate drone R&D thread

      Oh god... what have I done! Rackception will be on it's way. Infinite drone goodness as long as the credits keep flowing..
    13. Thalanor

      The ultimate drone R&D thread

      I'll have to come up with a Mark II version of my current drone after reading this, thanks :) BTW, it should be possible to chain-dock racks to that in theory, you could have a rack connecting to another rack to another rack etc., with core pushing being the method of transmitting the signal...
    14. Thalanor

      The ultimate drone R&D thread

      When undocked, they will be separate entities, but no momentum is added - as such, it is possible that they either mass collide (with the main ship or each other) trying to find the way out of the hangar, or that the main ship makes a slight turn causing the same issue. Launching them by fore...
    15. Thalanor

      HUD creating

      This is neat. It works even better (albeit less cool) without the glass, as you can see debris and certain weapon effects this way* *Same thing minecraft suffered from: transparent blocks will still be rendered to the depth map
    16. Thalanor

      Ship Building: How Do You Design Your Ships?

      From the ships you have built, which are elaborated monuments of awesome, I gather this method has something to it.
    17. Thalanor

      The ultimate drone R&D thread

      As long as the core dies and not the planet, I am fine with that :D as the core is auto-launched, noone would have to pilot it. The core may die, it only needs to activate something once. As long as there is no structural hull damage to the main ship or the rack all is fine, like as if the core...
    18. Thalanor

      The ultimate drone R&D thread

      Hm don't get exactly what you mean - sending a core from ship to rack, or from rack to ship? It has to be the former, otherwise there is no way to connect mothership logic to the drone rack undocking sequence.
    19. Thalanor

      The ultimate drone R&D thread

      Well with collision damage, I haven't tested it yet, but all that could happen is the core getting destroyed - after it passed the activation area already, so when it's purpose is done. If it dies, then creating another when back in the base won't hurt me :) A single core even at medium speeds...
    20. Thalanor

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Yup, I use beam and cannon drones mostly because the main ship itself is a guided missile destroyer that also has missile turrets - as such, having drones with something else than missiles helps greatly against ships that are hard to hit with missiles due to laser point defense (since they can...