So you build a "shield battery" that is only capacitors which is recharged by a 3rd entity that has no shield blocks at all, and draws the shield energy from the main ship. The battery would be charged while the ship is not in combat. This battery could then be activated in combat when...
If in fact Block ID's are a limiting factor now, in the Alpha stage, then this needs to be addressed sooner rather than later as it is bound to only become more of a constraint as the game evolves and matures.
Out of all the dumbazz images in this thread this one is actually cool, but annoying:
Maybe have option in forum preferences to disable showing images, links only, or maybe just thumbnails.
AFAIK those are all NuclearFuns designs and are available for DL form Community content.
Bottom ship is the Manticore: http://starmadedock.net/content/manticore-heavy-destroyer.837/
Big middle ship is the Nidhoggr: http://starmadedock.net/content/nidhoggr-battleship.3428/
Top left ship is the...
I believe with the armor update it was changed so that once shields are broken a period of 10 seconds with no damage has to occur before shields start to recharge.
Are the design docs prepared when an idea reaches a certain probability of being worked on? Are they a formal document with things like resource time, game tick utilization,etc. or are the more informal like a list of ideas and features?
That's what I would expect, that while in the docked ship that I would orient to that vessel, however, that is not always the case. I'd say 50/50 right now whether you orient to the docked ship or to the 'mother' ship. If the game decides to orient you to the 'mother' ship it's often the case...
Does this affect stations to? How about Gravity on a docked vessel not respectingthe vessels orientation and instead using the orientation of the entity docked to?
I've seen this before also. The edge of sector glitches, particularly near planet sectors which I call the "La Grange points" produce some odd behaviors.
Gravity has been borked for a while now. It seems the game interprets even small vertical motions as breaking whatever gravity influence you are under, but not always.
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