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    1. Rixxan

      Coinage

      I don't think coinage should change. Credits are fine, and using a material good would put a already working system out of whack. If it ain't broke, don't fix it.
    2. Rixxan

      Space F15 Eagle space superiority fighter

      OK, guys let's take a chill pill. Although making one thread for all your ship designs (AKA your Fleetworks) would be more structured and ordered, and would help us understand you better, it isn't required. You are certainly within your rights to make a separate thread for each one. So let's...
    3. Rixxan

      More stock ships

      New assets and such belong in a different thread. This one should be more along the lines of new ships that either A) already exist that should be added to a default, B) more ship roles, C) more ship diversity, or D) ways to upgrade/change the current mob ships. The talk of new assets and...
    4. Rixxan

      New Block: flat plates

      Or even to just have nameplates or the like for details! +1
    5. Rixxan

      More stock ships

      I agree that more ships are needed, however the isnaths are eh okay. You can add your own custom ships to use in the starmade folder, but I agree that either more isanth marks need to be made or some non isanths should be added.
    6. Rixxan

      More alignment options for Ships

      Just gonna bump this as the issue of not being able to align for ships is really annoying me today. I spent about about 5 minutes doing a bunch of rolls and attempts to fly my fighter into and dock with my friend's ship today when we were in combat. We ended up losing because I couldn't get...
    7. Rixxan

      Jump Drive Computer Display Variables

      I think you're talking about something similar to the [power] feature on the display module. The basework is already there, and it would be a good feature, but then again you could just use the flight mode to find out how much charged and you can find out the other too. I think it'd be a great...
    8. Rixxan

      In Developement Cockpits: Simple solution (remote core access)

      well, as I agree that would be too OP, we would have to think about how to prevent mass cockpit extermination. Making them immune would be really weird, but still. How would we prevent crewing? That's how we got on this tangent, as an alternative of blowing **** up till you hit core but still...
    9. Rixxan

      Physics, stealth, plundering caravans, drills etc.

      Add a needed resource to asteriods or rocks or a tiny amount on planets that can be only acquired a certain way (no mass build block, more like salvage beam or 'mining beam') and people will mine them. If I have a ship that needs fuel and planets have about 1 block per planet, enough for one max...
    10. Rixxan

      In Developement Cockpits: Simple solution (remote core access)

      Well, the bridge would be a prime target either way, so that's OK. Put the crew on the bridge and maybe that's where you put your reenforced hull, sure. maybe make a block that when destroyed by shipborne weapons the whole ship self destructs, so in order to take out the bridge crew you have to...
    11. Rixxan

      Physics, stealth, plundering caravans, drills etc.

      2) A grapple or other version of boarding would be a great thing and I think that the engines should use some form of fuel that could be found on planets and asteriods would be useful and a good element. Maybe something along the lines of Tyllium, ect. that would be used up from shipborne...
    12. Rixxan

      Read by Council ShipYard additional features: shipwide block replacement

      YES YES YES YES YES YES YES YES Even the Klingon Empire agrees.
    13. Rixxan

      In Developement Cockpits: Simple solution (remote core access)

      Well, we could make it that coring still works, where you can overheat the core and shutdown all the bridge stations, weapons, ect. and disable the ship until it 'overheats' and destroys and it's vulnerable in the way it is now, or we could make it so that if there are no members of the...
    14. Rixxan

      In Developement Cockpits: Simple solution (remote core access)

      If the pilot didn't disappear when the player was interacting with a weapon or computer, that could be made to work for boarders, as they could both overheat the core to take the ship and destroy it or kill the pilot. Killing the pilot model would be in effect to killing the player, so players...
    15. Rixxan

      Rejected suggestion to fix a sh*t load of lag and fps drops.

      I believe the answer is No, unless I'm reading that wrong.
    16. Rixxan

      Starmade v0.194 - Shipyards

      Now we'll find out what space station authors are active. Space Station Refit mode beginning in 3... 2... 1... GO GO GO GO GO!
    17. Rixxan

      Starmade v0.194 - Shipyards

      Skylord, let's have you build an ascetically pleasing shipyard that can enclose your biggest titan ship. Also question: Can you place a small shipyard on a large ship to be a fighter producer? Or is that only for home bases so you have to come back and 1) establish a base and 2) actually take...
    18. Rixxan

      In Developement Cockpits: Simple solution (remote core access)

      +1 I want to be able to fly my starfighter and see my consoles and do stuff with logic without using build mode switches and cameras everyfrackingwhere or even be able to fly from the cockpit and just be able to have enemy players see me flying at them not just a ship with an empty cockpit...
    19. Rixxan

      Intergrating the HP system with planets

      Good idea, but unfortunately size does matter and in my opinion planets need a size boost and update before this could realistically be considered.
    20. Rixxan

      Praises and Rants of a Shipwright

      I do that myself. A ship I'm making is essentially a mothership carrier, with elevators and about 150 fighters. Showing docked ships would be horrid for my GUI!