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    1. молоток

      That Missing Bit of Artistic Cutomization

      I wouldn't mind seeing a paint tool that can change the color of a block that is already placed, at the expense of a "paint" item. It would also be cool to be able to attach a flat image to a block (like the computer screen works now) but they should be limited, and not save with the ship.
    2. молоток

      TC: NOVA ASCENDENCE -=RP Server=- * NEW *

      Name: Robert Peel Age: 32 Gender: M Alignment: Neutral-Neutral Bio: Robert Peel is a policeman, a guardian who's small colony was overrun sometime in the past. He has taken up mercenary work, but has fallen on hard times lately, loosing his ship to the bank after a client failed to...
    3. молоток

      Wugg's Projects

      VERY nice work! Also, good move not trying to make them 1/1 scale... I have been working on a voxilized version of the original Hiigaran carrier off and on for months now: 1000+ meter ships are not to be undertaken lightly.
    4. молоток

      L.H.G.S.C.C.

      I like the style you have going, and I very much like the idea of having purpose-built structures, like the jump-drive rings. The addition of the yellow hazard stripes is a nice touch, and shows an eye to detail often missing in new builders. It also looks like you are designing all-out combat...
    5. молоток

      Cannon Size.

      I like the idea of weapon effects being modified by the actual shape of the blocks. Long skinny cannons should get more "punch" while short fat cannons should get more "blast". Wide missile arrays should fire rapidly, while long narrow ones should fire fast but long range.
    6. молоток

      Creature targeting

      I like where the game is going with the addition of creatures and AI crew. I have experimented with having both friendly and hostile AI crewmen, but I find that they are completely meaningless when set against vehicles or turrets of any kind. A suggestion that could increase the value of...
    7. молоток

      Hull Plate

      I too like this idea, but I think there may be a simpler and more balanced way to implement it. Rather than having "hull plates" being a separate entity, have them just apply as a modifier to other blocks. Your super-dense fighter could have "wings" made from AMC blocks, with hull plates...
    8. молоток

      On the Construction of SuperCapitals.

      I like this as an option for the server config, but it should not be required. The way players would escape the spawn is by building a ship by hand. I think there should be an option to eliminate "advanced build mode" and instead have a shipyard enclosure required to build ships. Players...
    9. молоток

      A Revamp to Jamming, Cloaking, and Radar

      A suggestion: In addition to the variable ways that jamming defeats radar, you could also include a range modifier. For instance, you have to have a radar advantage of ABOVE 100% to see anything past 1km, and even a little bit of jamming could keep you from being detected. It should scale...
    10. молоток

      Automated Ship Fabrication

      While I feel that full ship assembly may not be necessary, I definitely like the repair ability. I would say you should have a "block PLACEMENT beam" that could be LINKED to a "pattern storage module" and an AI set to repair mode. The AI definitely need a "repair mode" that will target...
    11. молоток

      Best Ways to Incorporate Ammo

      I would propose an optional "requires ammo" section in the block behavior config file, and a set of blocks and recipes for various ammo components. In this way, you could set normal AMC to not require ammo, but rapid AMC would. Rockets should of COURSE cost ammo, and it would be more difficult...
    12. молоток

      New Docking Config Option

      The option also allows you to dock ships that physically DONT fit. They clip inside of each-other causing massive lag.
    13. молоток

      Hire these guys.

      Has consideration been given to making planets totally flat on the surface (minecraft style) and round LOOKING from orbit? The game would implement a transition state between orbit and the ground simulating re-entry, after which the player would appear several hundred meters above a totally...