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    1. Master_Artificer

      A History of Factions

      Yes the thryn ship was heavily damaged. Thryn ships are of suck, you don't need to worry about jumping out before your shields fall next time, you should of stayed to finish the job and get the glory. After all you guys "acquired" the blueprints so people should of told you that they are easy...
    2. Master_Artificer

      Is the AI fleet path-finding suicidal??

      Technically the term is pull, or fall. They don't "suck".
    3. Master_Artificer

      CIR - Term 2 Councilors Announced

      Maybe you guys should chill out about ZektorSK , he has been rekt pretty hard already in this thread. :D We are all pretty much restating the same thing over and over lol.
    4. Master_Artificer

      Best weapon combination for pirates

      Be warned that beam cannon has about half the stopping power of cannon cannon. Then again, it has hitscan going for it.
    5. Master_Artificer

      Best weapon combination for pirates

      OBJECTION!!! I mean, er, CORRECTION! The wiki is bullshit, they do not require shields to be down. Use notepad++ (free) to view the configs and see what the game says, as well as in game testing to find out what the behavior is. Speaking of testing, beam+cannon+stop works... at about half...
    6. Master_Artificer

      Best weapon combination for pirates

      Most people think 100% is good, but actually causing damage and forcing energy expenditure on the recharge is even better. I would say go for 2 million power drain per second, at around 85-90% effect. But it is also good to test to see how much damage you want to have left over. Do you want to...
    7. Master_Artificer

      Best weapon combination for pirates

      EMP's Oh look pirates. Oh look I am out of power, cant maneuver, fire guns, or warp out. Welp GG.
    8. Master_Artificer

      Read by Council Weapons Replacement

      I mean, it works among some select few weapon designs. But it wouldn't work with replacing vertical launched missiles with cannons, or waffleboards with missiles.... and the sizes usually vary with what you want the weapon to accomplish, but for the causal builder, this would be a very helpful...
    9. Master_Artificer

      Planned Wreckage fields

      Snakes. Why does it always have to be snakes!?!
    10. Master_Artificer

      Read by Council Set power cap for Ai.

      It didn't arrive in time to save the fleets of lawnmowers from arriving at their destination, shooting off a few missiles until they crippled themselves, and drifted out of the sector. :p:D:rolleyes:
    11. Master_Artificer

      Is the AI fleet path-finding suicidal??

      Store all yall fleets in a ;):cool::D
    12. Master_Artificer

      The Thryn [recruiting]

    13. Master_Artificer

      Who thinks Forcefield door are not like sci-fi movie.

      We need to change them/add some thing while still being able to do this:
    14. Master_Artificer

      Read by Schine Increase Speed of Launch rails

      It's simple, you juse need to accelerate to attack speed and switch shields to double front before launching the torpeodes. 25m/s+your own velocity can get sufficiently high warhead speeds. You just need to pull 'up' at the end of your 'dive' or else you will end up like Porkins. Splat.
    15. Master_Artificer

      Planned Various Fleet Command Ideas

      I think that is a self explanatory statement.
    16. Master_Artificer

      BUILD CHALLENGE: Torpedoes, launchers, magazines!

      OKAY LAUNCHER RAILS ARE GO! :p:eek::rolleyes::)
    17. Master_Artificer

      The Thryn [recruiting]

      *air-raid siren blaring* Yesterday and throughout the weekend Thrynbase has been under bombardment by unidentified jimmy rustling objects. (someone sent non-lawnmowers to blockade me in spawn xD) But fear not! We have sent our own AI ships to clean up messes caused by other peoples...
    18. Master_Artificer

      The Order of Bogatyrs

      Anything can be a drone as long as it doesn't have jump drives, scanners, defensive effects, or logic things. :)
    19. Master_Artificer

      Planned Various Fleet Command Ideas

      This is what I expected actually. If in sector where it is told to drop stuff off, it is offloaded. If in a sector that is an asteroid belt, it gathers cargo over time. Why would it need to simulated docking and undocking when the sector is unloaded? :)
    20. Master_Artificer

      CIR - Term 2 Councilors Announced

      Its not about what you include, much like photography its about what you exclude from the picture that makes it what it is. Everyone can participate in the "council" by being vocal on the suggestion forums and getting yourself heard, being on the council means you take the time to read the...