Yes the thryn ship was heavily damaged. Thryn ships are of suck, you don't need to worry about jumping out before your shields fall next time, you should of stayed to finish the job and get the glory.
After all you guys "acquired" the blueprints so people should of told you that they are easy...
Maybe you guys should chill out about ZektorSK , he has been rekt pretty hard already in this thread. :D
We are all pretty much restating the same thing over and over lol.
OBJECTION!!!
I mean, er, CORRECTION!
The wiki is bullshit, they do not require shields to be down. Use notepad++ (free) to view the configs and see what the game says, as well as in game testing to find out what the behavior is.
Speaking of testing, beam+cannon+stop works... at about half...
Most people think 100% is good, but actually causing damage and forcing energy expenditure on the recharge is even better. I would say go for 2 million power drain per second, at around 85-90% effect. But it is also good to test to see how much damage you want to have left over.
Do you want to...
I mean, it works among some select few weapon designs.
But it wouldn't work with replacing vertical launched missiles with cannons, or waffleboards with missiles....
and the sizes usually vary with what you want the weapon to accomplish, but for the causal builder, this would be a very helpful...
It didn't arrive in time to save the fleets of lawnmowers from arriving at their destination, shooting off a few missiles until they crippled themselves, and drifted out of the sector.
:p:D:rolleyes:
It's simple, you juse need to accelerate to attack speed and switch shields to double front before launching the torpeodes.
25m/s+your own velocity can get sufficiently high warhead speeds.
You just need to pull 'up' at the end of your 'dive' or else you will end up like Porkins. Splat.
*air-raid siren blaring*
Yesterday and throughout the weekend Thrynbase has been under bombardment by unidentified jimmy rustling objects.
(someone sent non-lawnmowers to blockade me in spawn xD)
But fear not! We have sent our own AI ships to clean up messes caused by other peoples...
This is what I expected actually. If in sector where it is told to drop stuff off, it is offloaded. If in a sector that is an asteroid belt, it gathers cargo over time. Why would it need to simulated docking and undocking when the sector is unloaded? :)
Its not about what you include, much like photography its about what you exclude from the picture that makes it what it is.
Everyone can participate in the "council" by being vocal on the suggestion forums and getting yourself heard, being on the council means you take the time to read the...
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