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    1. MrFURB

      Just watched the Steam Trailer!!!

      I remember Crusade designing a logic elevator a while ago, and I think a few others have tried their hands at it. It has to do with logic-activated push beams moving an elevator slotted into a rail on the main station.
    2. MrFURB

      Tutorials by FURB!

      Greetings, folks! Starmade can be a complicated game for newbloods to learn, especially ones that haven't had much experience with free-form sandboxes and aren't too keen on learning through exploration. In addition, many of the guides on this website are aged like fine wine and the numbers and...
    3. MrFURB

      Game Start Strategies

      Here's how I usually start when not with a group: Shield blocks are expensive, while salvage modules are cheap. What you'll want to do is try to avoid contact with as many players as possible, buy up a salvage computer, a few salvage blocks, and spare ship cores. Then use one of your ship cores...
    4. MrFURB

      A discussion on economy: By the numbers!

      Alrighty folks, here's the numbers revised for the new update: Mining bonus for other faction territory = 6 Mining bonus for own faction territory = 12 Ore/shards per asteroid = 338 Capsules per asteroid = 1,690 Asteroids per sector = 5.1 Raw resources per asteroid sector = 1,723.8 Capsules...
    5. MrFURB

      Armor vs Shields effective protection scaling (with explanations)

      A lot of suggestions for armor mechanics only work for the suggestion's intended role of armor. A previously popular suggestion was to scale up an armor's protection based on how large a single group of touching armor blocks was; worked fine for making thick plates durable and ship skins hardy...
    6. MrFURB

      Potentially Impenetrable Shielding

      One of the major weaknesses of exterior armor plating is that you can't use all of the armor blocks you place on your ship, you only use the ones that get hit which are usually the ones directly between your enemy and your core. One of the ways to minimize this weakness is to have the skin of...
    7. MrFURB

      A discussion on economy: By the numbers!

      Wow, that's my thoughts on the issue exactly. Limit the effect big ships have on small ships to area weapons, small turrets, or drones/fighters... But that's a different issue for a different time. Right now, there's a new set of numbers to crunch! I'll be back later with an updated version of...
    8. MrFURB

      It is Time to Retire the Power Regen Cap (Read Before Commenting)

      Wait a sec, it used to be a per reactor cap? I don't seem to recall that at all... But who am I to tell.
    9. MrFURB

      A discussion on economy: By the numbers!

      Excellent, more feedback! Be aware that in my calculations I lowballed a time of 20 seconds per asteroid. That's 20 seconds from the time you first fire salvagers on it to the instant you're about to fire salvagers on the next. Such a goal would be unrealistic without both a Keptick sized...
    10. MrFURB

      It is Time to Retire the Power Regen Cap (Read Before Commenting)

      I'd just like to remind folks that the 'X-Y-Z' box dimensions are still in-game and working. They are intrinsically linked with the soft cap, as that cap is the point that the bonus regen from box dimensions reaches 1 million.
    11. MrFURB

      A discussion on economy: By the numbers!

      Blocks that are aesthetic use only (personal computers/screens/cables) cost only a bare minimum of a few crystal circuits or meshes each. More than basic hull but still not enough to be any trouble. Some people tend to use other blocks as decoration due to them having such awesome artwork. I...
    12. MrFURB

      A discussion on economy: By the numbers!

      Greetings, folks! This thread is the place to discuss your opinions and expectations on Starmade's mining mechanics and economy-fueling crafting system. Lately there has been a lot of discussion about the Buy-with-Blocks (BwB: using the blocks that the blueprint ship is made from instead of the...
    13. MrFURB

      Modular reactors still viable?

      Here's the current stats on the vanilla power supply beams: 2.5 second burst time and 2.5 second cooldown time, with 5 ticks per burst. Each tick uses 50 power to give your target 40 power. That makes each burst give 200 energy and cost 250 energy. That's 40 energy transfered per second. Per module.
    14. MrFURB

      Potentially Impenetrable Shielding

      0.o That's actually quite interesting... I may toy with that later.
    15. MrFURB

      Weapons excel spreadsheet with full customization

      Awesome, this'll help me plan out the specifics of my new capital ship! ...Oh, and it's safe, folks.
    16. MrFURB

      Fluffy's overly Gaudy Rainbow Shipyard

      I... I must... I must do this! I must learn these ancient techniques!
    17. MrFURB

      Potentially Impenetrable Shielding

      Silver_Cloud An interesting idea for a large scale vessel, but you would need to have a lot of mass to make it worthwhile. Shield capacitors give a base 55/block to the power of 0.9791797578 capacity, meaning that splitting shield capacity between multiple entities gives a slight bonus, but the...
    18. MrFURB

      StarMade 0.185 Blueprint Meta Items

      Meta-items are in game items that don't have a physical form and can't be placed, such as the helmet item, blueprint item, and hand held weapon items.
    19. MrFURB

      StarMade 0.185 Blueprint Meta Items

      I think that credits still hold value due to their ability to 'change' one block into another. If you have a surplus of one block but need another, credits are how you would turn one into another. Shops should still see some use and hopefully it will be a balance of credit craving and block...
    20. MrFURB

      Regarding the blueprint revamp...

      I'm all for being able to substitute a few missing blocks for a credit premium. Or everything for a rather hefty price. It seems like a nice bit of convenience. I do get the problem of being able to poof blocks out of thin air, but I don't think it's as ominous as people make it out to be...