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    1. MrFURB

      Some ideas on game mechanics and ship construction

      A more in-depth out ship controller system... system thing may make organizing and maintaining ship systems during a fight a, well, a thing in the first place. I still doubt that the type of fights this seems to be pointed at (medium-large ships with a high offense/defense ratio and minimal...
    2. MrFURB

      So, I got myself a bit of a problem :/

      Googling 'concept space ships' and attempt to recreate everything you see that catches your eye. Keep this up until you think you can do a faithful recreation, and then start mixing up bits of one ship or another. See if you can make them look better than the original... Or just different...
    3. MrFURB

      Salvage Beams - Completely Broken?

      Huh. Are you sure that you're testing on a vanilla config without any timescale/tickrate differences or pulse slaves? Here's the vanilla config values for example: <TickRate>0.025</TickRate> <!-- tick time in seconds, beam must remain on target entity or this timer resets -->...
    4. MrFURB

      Piracy - Aceface the Evil Sniper

      Thread moved on OP's request. Those poor little newbloods. I'll take 30, extra crispy.
    5. MrFURB

      Piracy - Aceface the Evil Sniper

      General discussion would fit well.
    6. MrFURB

      ANNOUNCEMENT -- No more forum drama.

      That and many other things. To completely list out what we try to do would be to copy/paste the website's terms and rules.
    7. MrFURB

      ANNOUNCEMENT -- No more forum drama.

      Normally I'd leave a comment such as this be, but I've seen it a few times in the past and have neglected to pay it heed, so I suppose I'll do so now. Freedom has much less to do with our decision than appearances do. Some of our goals is to keep the forums inviting, positive, and tidy. This...
    8. MrFURB

      ANNOUNCEMENT -- No more forum drama.

      By any drama we mean any public display. Doesn't matter if you're 'defending' or 'attacking'. If it's in your post then you're at fault. If someone else barges in your thread attempting to spew drama and incite you then you can just ignore or report the offender and he'll have his content...
    9. MrFURB

      Salvage Beams - Completely Broken?

      Heyyo, let me add some numbers here for you folks to discuss. Currently a single salvage module will take 40 power a second for a burst of 2.5 seconds and salvage 1.1 blocks per burst. Each burst in total takes 100 power. To hit 1 million energy/sec in salvage use you would need 25,000 salvage...
    10. MrFURB

      Clarifying med-scale power generators.

      Shield rechargers don't have any sort of placement/grouping bonus so feel free to use them with your other fill materials. The 5x5x5/10x10x10 reactors are an artifact from an age old experiment Calbiri ran. He wanted people to figure out the mechanics behind power generation so he challenged...
    11. MrFURB

      How to Use the new custom stations

      The new stations were installed alongside the update that introduced them. You should see them in the StarMade -> blueprints-stations folder. Any station that has not been generated/loaded yet should be one of the new ones while stations that have already been generated/loaded will still be...
    12. MrFURB

      (quick question) What's next again, remind me?

      Also don't forget the news they dropped about working on a new UI. Both that and docking were features that weren't redone in a looooong time, so having those done (especially a snazzy UI) will help a lot with SM's public image.
    13. MrFURB

      Developer Q&A - November 2014

      Here's a question that recently popped up: Are there any plans to add FPS limiters lower than 60 FPS for use with old machines and laptops?
    14. MrFURB

      Imagination Builds

      Thread locked on OP's request. G'luck with your ships, Jan! Edit: Thread unlocked on OP's request.
    15. MrFURB

      turrets with beams or cannons?

      When linked to a weapon, the Overdrive effect increases it's damage output by up to 3 at the cost of 6x the energy use. If you have turrets that are uncharacteristically small you can still make them pack a decent punch as long as your reactors are big enough.
    16. MrFURB

      Armor vs Shields effective protection scaling (with explanations)

      I wonder what would happen if armor % reduced weapon damage by the same number instead of increased block resistance...
    17. MrFURB

      Modular reactors still viable?

      You're right that the waste energy and extra mass from the transfer beams goes a long way towards reducing the effectiveness of docked reactors. They still add power in a way that is more vulnerable and complex yet slightly more effective than straight up reactors. Some people will rather not...
    18. MrFURB

      So who got here from steam?

      Just want to pipe in as well and give a big "Greetings!" to everyone from Steam hopping aboard the never-ending hype journey called Starmade! Feel free to pop into chat and ask around if you have questions.
    19. MrFURB

      Steam Keys?

      Transferring non-Steam Starmade purchases into Steam keys is still a work in progress. It should be finished pretty soon though. When it is, expect quite the rush of positive reviews. XD