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    1. Az14el

      How to ship?

      Day 1: Day 14: Pretty much how I do it >_< From terrible scrawl to terrifying reality, doesn't have to follow too close at all (obviously since these two don't look all that alike) I start with a wireframe of the basic shape, add in the main system blocks (like shields, power, thrust...
    2. Az14el

      The Infinite Legion

      No friend, forums aren't fun I was waiting for the server to restart
    3. Az14el

      The Infinite Legion

      woah now, i feel slightly misrepresented
    4. Az14el

      The Thryn [recruiting]

      beautiful
    5. Az14el

      The Infinite Legion

      Brief interim to fix the several blocks damage your base swarmers did to one of my drones, gotta keep em looking spiffy
    6. Az14el

      DISCONTINUED

      Java will happily eat up all that ram if you let it at any rate Nice server, had fun testing things out there, will be happy to continue and see some survival pvp happen
    7. Az14el

      The Vaygr Empire [RECRUITMENT OPEN]

      It was fun Things went.... awry well fought
    8. Az14el

      Multipurpose frigate (WIP)

      Love the plating, taking notes :)
    9. Az14el

      Best Effect System for C.C.

      Some good rules of thumb for weapons systems & their effects System size includes the effects you're putting on them, weapon type doesn't matter as they all benefit in a largely homogenous way when it comes to Effects, missiles dealing their block damage differently but essentially working the...
    10. Az14el

      Knights Belligerent Fleetworks

      Had trouble with efficient but lag free AMS with the new system, the AI will attempt to aim at things just beyond their reach along an axis, causing collisions, with very large or very numerous turrets the client and serverside load is pretty brutal. They still need to be prettied up a bit, but...
    11. Az14el

      Gigantism

      One thing I've noticed from what little pvp I've done Bigger ships are seriously inefficient compared to smaller more specialized ships Bottom line is that due to current power to damage conversion rates, onboard weapons are insanely superior to turret based weapons, and because of thrust...
    12. Az14el

      Knights Belligerent Fleetworks

      Well wars about to break out in neighboring systems, plus an upcoming organized battle event, and I need a funsh- flagship sooner rather than later. So while I've been burnt out from work on the Carrier I've been working on a more "realistic" sized ship (540x180x240 100k current mass)
    13. Az14el

      Ideal Block Numbers

      Yep haha, thats where Box Dim loses it's efficiency and you'll need mass spammed reactors anyway, or even a "non-laggy" docked power supply beam set up That said most larger ships are not completely power efficient, and instead rely on huge power capacity.
    14. Az14el

      Angel Works Shipwright

      Thanks for the auto launch logic :)
    15. Az14el

      Snipper turrets.

      For super long range turrets normally a fast lock on missile is the best, though certainly not the most satisfying. Apparently giving them a bare bones cannon>beam system will increase the detection range of any AI, not that I can speak for it myself never done it. For small "long range"...
    16. Az14el

      Rejected Limit number of blocks per ship to 500k, including the turrets.

      What is this? A ship for ants? No really though I run on 32bit windows with about as crappy hardware as I could ever recommend using in multiplayer, no worries up to 6mil so far, i was even able to run 2.5mil in battle on the dedicated server on this PC. The multiplayer server I play on has...
    17. Az14el

      Snipper turrets.

      Beam>Beam is a real short burst, so unless it's large enough to really get the most out of punch through (250mass, ideally a lot more) you would get more out of Explosive. Beam>Pulse is another you might be interested in, the range is definitely not as good as Beam>Beam, but longer burst and...
    18. Az14el

      Ideal Block Numbers

      I think a number of my friends think I'm actually mentally unhinged now, since trying (and failing) to explain optimal power reactor design to them ... Mork2 was completely right about the soft cap thing though, you do reach a point with reactors where the benefit of using Box Dims is...
    19. Az14el

      Tips on Greebly Bits?

      Build many ships, save every cool greebly bit you come up with as a template, paste & modify/scale later :) Well thats one nice thing anyway, textures and hull-fitting structures aren't so easy. And they're often the real important details anyway. To that end, when I start a ship build...
    20. Az14el

      Knights Belligerent Fleetworks

      Had a lot to catch up on with rails, made my first single stop reversible railevator today (go me!) A third (Larger) Runway Retractible docking for a larger dedicated transport Leading into what will be a major feature for the upper hull, think Vivec city (for those of you who are familiar...