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    1. Dr. Whammy

      Are USD really USD?

      To be honest, I'd put up with the back face placement or some other workaround if it meant I can build a ship with a functional airlock that won't be stolen so easily. Regarding the armored car example, I'm getting a mental image of two lazy guards asleep at the wheel who get taken for a ride...
    2. Dr. Whammy

      Suggestion for missile slave on beams and cannons

      Actually, technically all bullets have this. It's a single shell filled with a powder charge which is detonated by a small explosive called a "primer". "Wadding" is packed into the shell to allow the powder to expand as it burns (so the projectiles and the brass don't deform and...
    3. Dr. Whammy

      Changing swarm missiles

      Precisely. I like turrets just as much as I like missiles but ironically, my original designs had only 4 PD turrets. Why? Because that's all I needed in single player and ideally, I'd have liked to limit them to just two. Unfortunately, when I joined multi-player, missile spam seemed to...
    4. Dr. Whammy

      Changing swarm missiles

      Hence why one of the final versions of the Pathfinder class came standard with 20 PD turrets.
    5. Dr. Whammy

      Changing swarm missiles

      The turrets are to protect each fleet member from opponents who use swarmers; making it substantially harder for the enemy to simply pick them off one at a time with a logic swarm array. This concept was heavily inspired by Panpiper 's marauder and I've used it on nearly every ship I've...
    6. Dr. Whammy

      Suggestion for missile slave on beams and cannons

      I think the spread should be adjustable. Real life shotguns can use what is called a "choke" to tighten the spread of pellets for more focused damage at close range and a longer overall range before the spread becomes too wide to effectively hit the target. This technology is older than...
    7. Dr. Whammy

      Re: Chairs

      Yes. TRYING to sit on wedges. It takes me like 5 minutes just to plant my ass in a command chair. Something's gotta give.
    8. Dr. Whammy

      Missiles n' Torpedoes

      Aww yeah. :sneaky: Yet another call for explosive super-weapons... Let's see how long it takes for the haters to read only half of your post then chime in; calling it OP. (grabs fire extinguisher and popcorn)
    9. Dr. Whammy

      Changing swarm missiles

      +1 for heavy missile turrets instead of swarmers; especially now that AI can be activated by logic. I remember I was so excited when they first came out (Yay! a cluster bomb!). ...Then I found out they were heat seekers (facepalms). To be honest, I would have preferred dumb fire shotgun...
    10. Dr. Whammy

      Are USD really USD?

      Agreed. We can't have USD systems without losing a ship. This is a feature that seemed cool at first but in reality, it discourages creativity and certain aspects of cooperative play via the behavior of other players. It's an exploit so something needs to be done. The best way to...
    11. Dr. Whammy

      The New "Vanilla Standard"

      I actually mentioned this quite a few times; just stated in a different way. In short; server admins need to stop creating these insane mining bonuses. Kill the bonuses and giantism won't be as big of an issue, but that's only part of the solution. Things like fleet count will never go away...
    12. Dr. Whammy

      The New "Vanilla Standard"

      There seems to be an undue concern with combat effectiveness developing here, with regard to size and specialization. There's something that needs to be adressed before this thread gets too far off of its original idea. Apparently my coffee boost wore off last night and I accidentally...
    13. Dr. Whammy

      How to Overhaul Your Pirates

      Regarding big vs small and fleets vs capitals; This isn't about combat balance anymore. It's about the technical limitations of the game with regard to multi-player. Example; I once received a request for help with pirate attacks from another player so I sent a squadron of 5-7 Pathfinder...
    14. Dr. Whammy

      How to Overhaul Your Pirates

      I can understand your point of view. The reason I made this suggestion is because of three things that even the best station designers may not be able to counter. 1) Shield sharing limits: Whether it's 50% or 25%, dropping the shields below a certain threshold will make all docked turrets...
    15. Dr. Whammy

      The New "Vanilla Standard"

      I'd have to agree with most of this; especially the docked entity part. When I was on LvD, I encountered (caused) severe lag when having large fleets of 100 meter, 7000 mass ships; each with 10+ turrets on them, a planetary base and this thing... For someone with relatively small craft, my...
    16. Dr. Whammy

      How to Overhaul Your Pirates

      Over all, I like your idea but there are some things I disagree with as well. I'll expand on each of your points and offer any counter proposals that I feel might lead to am even better PVE experience. I'd like to know your thoughts after you read them. Pirate stations need to be dangerous...
    17. Dr. Whammy

      Make Crew Learn their assigned job Npc Exp levels

      Did someone say red shirts?
    18. Dr. Whammy

      Motivation and Creativity

      +1 for smaller builds. It's the main reason why my shipyard thread has gone on for 16 pages. I find that at 50 meters long, you can bang out a nice looking corvette/gunship in a few hours and that a weekend can net you decent light frigate in the 100-150 meter range if you push it. Super...
    19. Dr. Whammy

      Are USD really USD?

      Thanks for the very detailed info. I think I know what I need to do now.
    20. Dr. Whammy

      Can't auto transfer

      Assuming you connected your storage controllers to the appropriate rails, did you check your auto-pull settings on both entities? - turn auto-pull off on the source entity's storage controller - so that it will release its cargo. - turn auto-pull on for the receiving entity's storage...