Buddy, I hate to rain on your parade but that's honestly like the most generic station design ever. The difference in this situation is the execution, in which case yours is better. Don't get your panties in a wad because someone else built a starbase.
Ho boy
Since I don't have access to the NASS current server.cfg I'll just post what I have in mind anyways.
SECTOR_SIZE = 2500
THRUST_SPEED_LIMIT = 150
AI_DESTRUCTION_LOOT_COUNT_MULTIPLIER = 0.5
AI_DESTRUCTION_LOOT_STACK_MULTIPLIER = 0.5
CHEST_LOOT_COUNT_MULTIPLIER = 0.5...
I appreciate the help. I've been trying to launch the launcher itself via console but java does NOT appreciate that. That's where I suspect the bug is.
If you can help me with this via a conversation I'd be much obliged. Thank you.
Their bugs are nowhere near as glaring as some of the bugs present right now.
Edit: I forgot to mention that a good number of bugs that are present in game have been "rejected" by the tester staff. I've been launching the game manually from fucking terminal for the past two months because I...
Aw man, I thought you were gonna talk about turrets.
If you want swarm-missile style lock on missiles just split up your Missile clusters and use a beam slave
Great tutorial; kept on topic (for the most part) and got the point across.
I'd appreciate it if you did more tutorial videos on logic; this one was good.
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