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    1. Dire Venom

      Enable missile collision with firing ship after leaving area

      Um why are your missiles attacking your ship :? Have you been naughty
    2. Dire Venom

      Titan Weapons?

      I suggest including a large missile-spam array, simply for the point of completely overwhelming their point defense systems and doing some extra damage. No ships point defense can deal with hundreds of missiles at once and they dont cost much power
    3. Dire Venom

      What would get me playing Starmade again

      Do you even multiplyer lol?? Playing with other players IS MUCH more fun than playing by yourself, theres plans on adding a more dynamic universe but itll take some time to code and test
    4. Dire Venom

      EMP, Alpha Damage vs. DPS, and Negative Power

      If a ship can keep you dead in the water, that ship could also blow you into dust in an instant. It takes a lot more work to keep a ship drained than to blow it up, so seems blanced
    5. Dire Venom

      Timeline for a competative patch?

      The problem is that a lot of players who join servers im on have very little idea what theyre doing, and require a lot of help. If they knew what theyre doing itd be ok, but most of them dont a quickly lose interest and leave. I think removing all asteroid spawning was a bad idea, it should be...
    6. Dire Venom

      Read by Schine Pyramid Block

      would 1 more block really cause that much lag :?
    7. Dire Venom

      Timeline for a competative patch?

      only problem is that no asteroid spawning is TERRIBLE for new players.... theyll spawn in, and all the sectors around spawn will be devoid of any mining... theyll have to travel 100's of km on foot to get to the asteroid belts... its already started happening on some servers..
    8. Dire Venom

      Read by Schine Pyramid Block

      Can I ask why there is a limit on block ids :? Thanks, im a bit confused XD
    9. Dire Venom

      Whats the deal with asteroids not respawning?

      Somethings defiantly broken.... Short term its ok, but as K10 said its terrible for the new players and isnt sustainable long term.......
    10. Dire Venom

      Planets cant be damaged from space.

      Great idea! Bear in mind that cannons fire anti-matter though, Im not sure anyone knows how aerodynamic it is.....
    11. Dire Venom

      Overwhelming point defense

      Launching a few hundred at a time doesn't seem to have an effect, so itd defiantly be in the thousands
    12. Dire Venom

      Overwhelming point defense

      Love the piping, +1 How big is that beauty :?
    13. Dire Venom

      Overwhelming point defense

      Nice! It reminds me a bit of my current project: Ive only just atsrted mine though XD
    14. Dire Venom

      Overwhelming point defense

      Thats an awesome looking ship! May I ask what its size is :?
    15. Dire Venom

      Overwhelming point defense

      You can also set your turrents to send out a steady stream of missiles, you just have multiple computers, each one with a different ratio between the linked beam-missiles
    16. Dire Venom

      Overwhelming point defense

      Thats why timing is key.... If their PD is allready saturated with hundreds of missiles the second and third volleys are a guaranteed hit (if you time it right)
    17. Dire Venom

      Overwhelming point defense

      Currently Im trying out a combo. First I launch a few hundred lock-on missile-beam missiles (decent firepower, but mainly decoys) Straight after I fire some heavy lock-on missile-beam-(95%)ion missiles to take down sheilds. Then a ton of heavy missile-pulse nukes to blow their inards out
    18. Dire Venom

      Overwhelming point defense

      So Im currently fiddling around with how to break through point defense (for missiles) and how to create a good point defense (against missiles) Obviously spamming tons of missiles might work, but how many turrets would be required to defend against a certain volume of missiles (assuming they...
    19. Dire Venom

      Update Weapon Effect Looks

      The 'glare' or light effect could be increased, leaving the original beam at one black wide.