Search results for query: how many block IDs

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    1. Ithirahad

      Resources ReSourced - More fixes

      Gas giants will now display in their proper place on the map. (Thanks, IR0NSIGHT!) Special gas giant types are now more distinctive. Some potential performance pitfalls were resolved. Fixed issue where foreign mod block translator got confused and thought RRS Components were other-mod blocks.
    2. Ithirahad

      Resources ReSourced 0.9.2c - Bussard

      🛈 Please note that this is a beta release, and some issues are to be expected. 🛈 It is highly recommended that you install the Moar Void mod alongside Resources ReSourced. Zone sizes and mechanics are balanced around that mod's default config. Resources ReSourced overhauls aspects of the...
    3. DeepspaceMechanic

      Cerberus 2500 - Basic beam turret v1

      Just a cool-looking, triple-barreled laser turret. The gun part contains 2500 damage beam modules, distributed as such: lateral lasers=1000 modules each; middle laser=500 modules. The blueprint comes without thrusters; install it in environments where the "spawn on rail" admin option is...
    4. J

      ExtraEffects - 1.8.2

      removed test block
    5. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #66 Turret arsenal and engines done. Not really inspired designs, but at least the execution is elegant enough. And not at all well-thought-through choices in weaponry, but I don't care with this ship, I'm building it only for the benefits of the creative process. Those...
    6. Dr. Whammy

      Turret AI Volley Fire

      AI can't effectively use volley fire. This seems to be a limitation of the game's programming itself. As an alternative, you could use logic to simulate volley fire by either staggering the activation of separate turrets or staggering the activation of separate logic-controlled weapon...
    7. I

      Eviscerator Heavy Missile Turret mk1-2c

      Do you have a home base on brierie that is constantly camped by Kesh and friends? Then this is the turret for you! with ~2.5 million dps, it will shred everything*! More specific specs: Groups: 12 Damage per group: 417,578.4 Reload Time (per group): 2 seconds Total Block Count: 30324 blocks...
    8. TheDerpGamerX

      DerpsDecor - Version 1.2.8 Release

      Bug Fixes: Fixed a math rounding bug causing Projectors to be slightly rotated at certain offset values even when rotation settings were set to 0, causing them to sometimes project slightly inside their block position rather than 0.1f in front of it . Note that this may still occur at large...
    9. TheDerpGamerX

      DerpsDecor - Version 1.2.0 Release

      Changelog: Added the Text Projector block. Added a rotation option for projectors.
    10. TheDerpGamerX

      DerpsDecor - Version 1.1.3 Release

      Bug Fixes: Fixed nullpointer exception on block interact.
    11. J

      RealDebris 0.1

      Features Block Dropping Normally, breaking a block causes it to disappear into the void, but now, they are dropped into space! Pickup In Inventory Picking up a block will put it in the first named inventory of your piloted ship. Batching Blocks are batched to reduce lag, so if you break...
    12. TheDerpGamerX

      DerpsDecor - Version 1.1.2 Release

      Bug Fixes: Fixed serverside bug with block config not registering correctly.
    13. TheDerpGamerX

      BetterFleets - Version 1.1.2 Release

      Changelog: Added a build icon for the Repair Paste Fabricator. Bug Fixes: Fixed an issue involving missing block textures causing an exception.
    14. TheDerpGamerX

      BetterFleets 1.3.8

      A mod aimed at improving vanilla fleet mechanics and expanding upon their functionality. You can order fleets around through the galaxy map by left clicking on their icons (hold LSHIFT to select multiple) and then right clicking to select an order. Also adds 3 new fleet commands: Artillery...
    15. M

      mektek's HUD and GUI stuff - 1st update

      - Adapted for resolutions above 1600x900 (Changed the positions of vertical bars, that should help smaller 16x9 monitors as well), vertical bars and arrow pointers no longer overlap - Added clean hotbar - Updated HP bar - Updated pointers (smaller, arrow pointers remained the same) - Added a new...
    16. Dr. Whammy

      Cannons are utterly broken, a PSA

      I don't know if they ever addressed this but the previous quickfire configs had basic hull and all other non-armor blocks set to quite literally "0" armor. This allows even the smallest cannon array to penetrate like a railgun despite having the damage output of a squirt gun. As such, a...
    17. Randomguy927

      Cannons are utterly broken, a PSA

      Basic is NOT an HP sponge when it comes to cannons. Single cannon blocks are doing over 40000 damage. Fire a single cannon block at a system brick and nothing will happen. Fire a single cannon at an arbitrariliy large cluster of basic hull and you'll pierce all the way to the other side. Despite...
    18. Randomguy927

      Cannons are utterly broken, a PSA

      Cannons are doing infinite over penetration to most block types, with SINGLE block outputs. Systems and hulls with armor values seem exempt. This behavior is present on both 0.202.87 and 0.202.110, however on 0.202.110 cannons with secondaries are doing nothing. Nothing at all*. No damage...
    19. wolfboyft

      Is it possible to change how much power reactors can produce?

      Would like to experiment with rebalancing power to be more of a fuel-based thing, kinda. You know, refuel at stations stuff, because ships can't produce enough power on their own. So uh looked at the block editor, no mention of power generation anywhere. What can I do to implement this massive nerf?
    20. M

      X-ray screen block

      Well that means we need it back, but now as a feature, not a bug.