Search results for query: how many block IDs

    1. The following words were not included in your search because they are too short, too long, or too common: how, many, IDs
    1. E

      recycler/uncrafter block

      I have tried and failed to make a custom refinery due to a lack of any start to finish tutorials for making a block let alone the rest. The idea is conceptually simple take a block and run it through to get back the resources used in production of it then if those resources are not capsules...
    2. Ithirahad

      For each non deprecated ElementInformation, you'd want to access the "consistence" property...

      For each non deprecated ElementInformation, you'd want to access the "consistence" property, which is the factory recipe, and make a new entry in your custom refinery's recipes that is just the literal inverse of that recipe - taking a FactoryResource containing one of the block and outputting...
    3. Ithirahad

      As for the uncrafting factory specifics - every block type is internally called an...

      As for the uncrafting factory specifics - every block type is internally called an ElementInformation and the ElementInformation for every block type is stored in something called ElementKeyMap.
    4. E

      I have question for you if you dont mind answering. How hard would it be to make a disassembly...

      I have question for you if you dont mind answering. How hard would it be to make a disassembly factory type block? like the one you have in RRS but for vanilla blocks? Would you be able to just reverse the crafting chain or would you need new recipes?
    5. E

      I have another question for you if you dont mind answering. How hard would it be to make a...

      I have another question for you if you dont mind answering. How hard would it be to make a disassembly factory type block? like you pour complex items into it via a storage and it returns the materials used to make them. Would you be able to just reverse the crafting chain or would you need new...
    6. E

      big thank you for that the whole 100 units of cargo per storage block really messed with me as i...

      big thank you for that the whole 100 units of cargo per storage block really messed with me as i had a ship with a whole station salvaged inside it from before they implemented the limits leading to a metric butt tonne of material being vented anytime i loaded the world causing an instant crash
    7. E

      hi saw that you are a still active mod maker quick question if i want to change how much a...

      hi saw that you are a still active mod maker quick question if i want to change how much a Storage block holds by default what line of code should i change?
    8. DeepspaceMechanic

      FVT-48K Futuristic vertical turret (SHELL INCLUDED) v1

      *THE WHOLE THING IS A TURRET; the turret-style guns on the sides are fixed parts of the outer shell! This upload is a package (RAR file) of two blueprints: a free-floating turret (with its base hidden internally), plus an empty shell version (without base part, and core at center). The turret...
    9. Crashmaster

      Rails Undocking

      I thought NOT blocks were buggy as well when used to switch rails. I put buttons between them and the rail block. Not sure if they're better now? The only ones I use are activator, button or wireless.
    10. IR0NSIGHT

      PLEASE Rework Missile Capacity

      extra effects mod has visual effects for missiles, might want to check that out. afaik the missile capacity was buffed a LOT by QF, to a point where its almost unnoticable. i can't guarantee it, but i think you have to put a blob of capacity on the mothership and then a single block on each...
    11. G

      PLEASE Rework Missile Capacity

      Well, nothing works, so... :/ Missiles are so entirely broken right now, they're unusable. Nothing is fixed at all, far from it. Did Schine want people to abandon using missiles entirely, and abandon the game? Mission accomplished. I gave them a fair chance, refit an old missile turret. Didn't...
    12. IR0NSIGHT

      Station defense and it's implications

      The voidshield extends the homebase system, it does not replace it. You can secure a strongpoint with any kind of station, no limits, as long as the station is factioned (and not a HB). One block stations might be painful to overheat, but you can very easily capture them, which has the same...
    13. Crashmaster

      Station defense and it's implications

      That makes sense. How much of a station is needed to secure a strongpoint and what condition sets it's defeat? It was long ago but I remember the frustration and difficulty of finding and targeting one-block stations. I guess they would be highlighted now right? Is there a restriction on...
    14. DrTarDIS

      Powering/shielding docked entities: Test results about something undesirable(?)

      Fully aware, but considering the "size requirements" that the new reactors/stabilizers put in when introduced you have to admit there had to be some misguided balance objective as well. Considering the "easy" way to fix undocking and clipping poblems would be to make docking blocks act like...
    15. T

      Treasure Planet Ship 1.0

      Modified Treasure Planet Ship to work in Star-Made 0.203.108. Original build by CW390 of the Treasure Fleet Ship. This stunning ship was more or less a shell. I connected the decks and added systems. The ships six cargo holds correspond to six storage blocks at the back of the ship on one of...
    16. Crashmaster

      Introduction thread!

      Of interest though is that there is no longer the main reason docked reactors should not be a thing: If a docked entities' dock or docker gets destroyed the docked entity becomes some sort of non-entity that no longer functions but also remains where it was in relation to the main entity. I'm...
    17. MrGrey1

      Introduction thread!

      I disagree. The reactor is now two blocks for one unit of power. One reactor and one stabilizer. Lose either and you lose a unit of power. If you have all your reactors in one block and all your stabilizers in another, a single hit to either unit... say there are 100 blocks destroyed by a hit...
    18. MossyStone48

      Introduction thread!

      Welcome back! You might remember me as WarSong. I no longer use that name tho :3 Issalgewd dunworrie <3 Is Schema still alive? -Yes and likely enjoying a well deserved Bavarian beer. The game has gone open-source and modding is strongly supported. The client will identify and download any mods...
    19. Maxajax

      Introduction thread!

      Hello folks. I am Maxajax, and I started playing Starmade in February of 2012. I led a faction that hunted down people who bashed new players. I also designed high-performance/low-cost turrets, drones and docked power reactors, the blueprints of which I would then give to newbies so they could...
    20. Maxajax

      Powering/shielding docked entities: Test results about something undesirable(?)

      The thing with docked entities is considered undesirable, for reasons I will get to below. As someone who was there when the Deep Magic was written, docked reactors were never an exploit. They were a functional facet of the game, and I for one always shared my blueprint with new players to help...