Search results for query: how many block IDs

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    1. M

      Storage Counting

      Necropost, I know The system can be wired different way. There's an old storage checkup system via activation block wired to cargo. Wire a button to that Activation Block, then wire that activation block back to the button to make it disable (you can't directly wire a button to a cargo box)...
    2. MrGrey1

      GSI 200m Warp Gate 21-02-07

      A large warp gate built using assets from my shipyard, 200m internal diameter and a double door to prevent unauthorized access. As always, there's unfinished bits and a few things that could use some polish... The station has an experimental gravity lift. With the lift I had to make a choice...
    3. Dr. Whammy

      Introducing The United Star Axis

      The Whammy is still alive and still "mildly" addicted to Starmade. However, I find that my style of building no longer fits the direction this game is headed. As a result, I've taken this time to begin my own mod to allow for greater creative freedom and more realistic builds and play...
    4. Randomguy927

      Lights as bright as the sun

      In case you didn't already know, 8 blocks of salvagers in a single salvage beam seems to give tick rate block harvesting with the current 202.87 default configs. So keep that in mind while designing your miners. You can also fill up the gaps within salvage beam grids with a second set of salvage...
    5. Randomguy927

      The Quickfire Initiative: Rebalancing StarMade.

      Is a single cannon block supposed to be able to do this? This is over 50 blocks of penetration through basic hull on the long end. For comparison it takes 9 shots from a single cannon block to destroy a single system block, and the QF notes mentioned that cannons are supposed to deal more...
    6. IR0NSIGHT

      An alternative FTL System - WarpSpace

      -------------------------------------------------------------------------------------------------- why raising the speed limit isnt possible I agree with brokengauge on this on. I dont know exacty how the SM engine handles movement on a physix level, but generally physic in games is limited by...
    7. Brokengauge

      An alternative FTL System - WarpSpace

      If I remember correctly, back in the day it was discussed why there were speed limits in the first place. Afterall, in space you should just continue to accelerate as long as you have the energy to put towards thrust. However, as a limitation of the engine (at the time) , it turned out that...
    8. R

      An alternative FTL System - WarpSpace

      What if, instead of having the warpspace having a 1:10 ratio to real space, we just have a space where the speed limit is alot higher, with higher acceleration and deceleration, not based off of thrusters, but by the warp drive design itself? Maybe a specific block to add on to warp cores to...
    9. Maarek Stele

      Star Wars™ Battlefront™ II Fondor Dock Update

      Hello All Hope your well and safe, Well this was a long time coming, and we have some good new and some bad, ill start with the good New first. Firstly, We have a full Circle for Fondor. the bad news is that there a lot of tweaking that need to be done. the Original plan was to have two...