I got normal maps to work kinda in blender, but it's nowhere near perfect. It really screws with the overall lighting. I need to check some other options. Here's my result so far:
And in an earlier state with the model just importet into blender
The first and last time I used blender was two...
Pretty much this.
I'm sorry to say, but "mini blocks" have been suggested over and over again. It's not possible with the current state of the game and probably will never happen.
On regards of good looking small ships: It's mainly a matter of practice do build something small and very good...
It's supposed to be a small addition to the existion gravity modules, not a complete overhaul. If you wanna have normal gravity within your station, just use an activator gate and a gravity module.
Well then go ahead and suggest something along these lines by yourself.
You could always use the normal gravity module, as it is, so you don't need to have a hollow space inside your build
The main focus of this suggestion is bringing planetlike gravity, which affects other entities (mainly ships)
You could simply put them under your floor block. the strenght at this point (for player orientated building aka. corridors etc) is more than enough.
Well that's a general thing regarding how the gravity work in the game. I personally don't think that a orientation-block is necessary.
If you...
Did you ever wanted to park your ship quick on a ladingpad, but it just bounced away?
Are you tired of complex gravitymodule-activator contraptions for stationwide gravity?
Then this is something you might want to look into:
Gravityfield blocks.
These blocks get linked to a normal gravitymodule...
Keep them slums clean!
After quite some time I visited Heaven's Gate again, and there are ships everywhere:
If you have a ship around there, please move it away from the sector, to keep it as lag free as possible for the joy of everybody.
I will delete any free floating ships left there on...
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