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      Does people still play this game?

      Neah, I just chosen a version that is less crappy than current and future versions. Newer almost never means better, everywhere, but especially in SM.
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      [Weapons Update] Missile Turning Rate inverse to damage

      I was not talking about small warhead torpedoes, those are just missiles so big that they actually need to be built with blocks. I was talking about pew-pew small fighters ;)
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      [Weapons Update] Missile Turning Rate inverse to damage

      A fishing boat should never be able to hurt a 5000 tons man of war under any circumstances. Not even a fleet of fishing boats should. It would be expected for the man of war to have real difficulties hitting them, but also having no reason at all to waste ammo and time with them. But when...
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      Global Ship Classification Project

      But I do think that a classification according to roles and ways of using the ships is far more useful than a classification based on mass.
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      Additional/Simplified Flight Control Options

      Well, then push pulse becomes obsolete entirely. I used to use it (with a 1 Hz clock and 2 computers, one of them connected to a Not) for going to distant spaces over night, while AFK. With your idea all may do the same, no logic required. Without shields and without logic to stop the engines...
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      Fun with Dev 201.043

      I am thinking of a new sport on the MP servers, a sort of space ping-pong between titans using small fighters as balls.
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      Additional/Simplified Flight Control Options

      Well, this system exists, but you must first fit it to your ship, it's not a default part of the cockpit. It's called clock-push-pulse engine and it does exactly what you suggested. It also can be turned on or off by means of an activator that can be in your hot-bar if you like it...
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      Biotechnology

      In current game state, I guess even planet mining should be avoided due to lag reasons. I am not supporting a suggestion that will make us need to land on planets.
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      Fun with Dev 201.043

      I laugh at the idea of Titans playing a sort of fighter-baseball. Let's call it Base-fighter.
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      Weapons 2.0 - :(

      Since pre-rails versions, I used to slave the warhead modules to one area detector in front of them. A whole bunch of warheads, one single detector. This detonates them every time. I mean, it does in older versions, try in current one yourself and please tell me how it goes. I hate pow2 with a...
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      AI Offloading

      I thought the "software meta" is to push the most of computing work to the clients and keep server as free of load as possible without allowing too many exploits. Exploits do tend to appear in mass when server does not check what and how does the client compute. But ideally, the game would be a...
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      Weapons 2.0 - :(

      He can actually use the same method on the sides too, getting a more or less pyramidal bump without needing to increase count of armor blocks. But what I loved was (approximate quote) "Bumping is doable only in direction of decorative outer elements (antennas and stuff) in order to not increase...
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      PVP focused gameplay is the majority over all the other playstyles

      Weapon overhaul REDUCES the weapons and weapon combos available and due to unneeded and immersion-breaking recoil, a useful weapon goes down the drain. The power update did not really hurt people who have large empty or RP spaces in their ships, but made building compact/PvP ships impossible...
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      Weapons 2.0 - :(

      Man, you do talk about the recoil of an antimatter launcher. Antimatter obtained straight from energy, no matter consumed in the process. WTF is recoil compensation compared to this? Are you even sure the antimatter needs to be launched or is it created with forward velocity from the instant of...
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      block hp increase, since shields are hard to make

      OMG, they did it! Come on, shields are not expansive! Or used to not be... Why, from all decent suggestions, why this one gets implemented? AA was expansive as it should be, shields were expansive but not to the point to fix them by nerfing them into small soap bubbles... Why...
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      Since I Can't Keelhaul People I Don't Like...

      If NPC crew would replace AI I would probably send them regularly into a sun for incompetence :) Inside a 1 person escape pod on clock-push pulse propulsion. But I suppose a death ray (like proposed in this thread) crossing their cabins is even more just (can never mistake and kill innocents...
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      Weapons 2.0 - :(

      I 99% agree with you. You said it better than I could. 1%: What sounds in space? Wush-wush when you use menus, core making forever a flying missile sound especially when docked and stationary, first 3 times you use a cannon in a game session it goes boom, then shuts up, you call these game...
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      A revelation on the redundancy of System Integrity

      Actually in a virtual world with inertial dampeners found by default and not by design in everything, where gravity is created as needed by 1 cubic meter cheap module and antimatter is obtained straight from energy in other modules... I do not think recoil is still a thing. Recoil is...
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      Disable background noise

      Honestly the only sounds in this game is the one you talk about and cannon shots. Cannon shots stop after you shoot a few times. You loose exactly nothing if you play muted. That sound that annoys you, you only hear near or while you are inside a core. Sorry if my info is outdated, but I do not...
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      Since I Can't Keelhaul People I Don't Like...

      And how exactly do you throw them if they are not cooperative? Push pulse?