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    1. matheod

      Suggestion: Tags for uses in the Display Board

      +1, exept maybe use {} instead of [] as [] is more common than {}
    2. matheod

      A solution to the heat-seeking missile problem

      Why not just have to activate two time the weapon ? First to launch, then to enable the heat tracking ?
    3. matheod

      A solution to the heat-seeking missile problem

      Why not have to first launch a tracer ? If the tracer is on the good target, then you launch the missile.
    4. matheod

      Make CPU send a signal when used, or add a block we can put in action bar

      It could keep the direction when the logic block was activated, or fire in the direction the ship is looking when the computer is powered.
    5. matheod

      Make CPU send a signal when used, or add a block we can put in action bar

      For example, it could be nice to instead of sending 10 missiles in the same time, to send 1 missile each second during 10s :)
    6. matheod

      Make CPU send a signal when used, or add a block we can put in action bar

      Hello, It would be nice that when we use a d1000 CPU block for example (i.e. when we shoot missile from the action bar), it would send a signal to logic block attached. Also, why not add a logic block that we can add in the action bar to allow us to enable/disable a logic block from the action...
    7. matheod

      I have idea how to solve Build Block ecenomy issue!

      Maybe the build block could require energy to delete a block (exept for ship) ? So if we have a base, we just have to build an energy system, if it's to avoid using a salvage, it's force the player to build before an energy systeM.
    8. matheod

      CLOSED* CONTEST: Default Stations Submission

      Good luck people !
    9. matheod

      Kupu's thread

      It look very nice in 256px, but still look nice in 64px too, nice work ! But how does they look like when we are just near the block (just in front of them, with the minimal distance between us and the block)?
    10. matheod

      Kupu's thread

      Wow the new textures are really awesome !
    11. matheod

      Weapons Demonstration: News and Discussion

      The "multiple shoot" effect look bad with beams. It's the fact they seems fixed who disturb me I think.