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    1. Shadow2Lead

      Turrets: Logic, Rail Rotator & Memory

      I have underlined below what I think is the core of my problem. I am trying to set up a ship with four turrets each on a rail rotator that allows you to use 5 inner ship remotes to send one of five commands "Even", "Starboard", "Dorsal", "Port", "Ventral". This would allow you to somewhat...
    2. Shadow2Lead

      Kill Docked Power Entirely

      Sorry about sort of breaking apart your post this way Raisinbat , but my response was really unclear when I just had the long quote at the top. Also, just to preface everything, I am assuming that the lag resulting from parts being shot off isn't a mere optimization problem, because the approach...
    3. Shadow2Lead

      HMSS Hephaestus

      I could do as you suggest, and then have the two docks right next to each other and then surround them with warheads... which appeals for the lolz. There would be very little chance of only one of the two being disconnected. The reason I've got it set up as it is so that if the turret is shot...
    4. Shadow2Lead

      Ghost Rails

      I'm a fan of this. I'd like to see it implemented in conjunction with suggestions from the current power rework thread, but as written here the ghost rails, if viable, would reduce lag and hardly affect balance. The edge case is an astro beam repairing the rail and bringing the turret/entity...
    5. Shadow2Lead

      Kill Docked Power Entirely

      Assuming this isn't sarcasm? I agree completely. The thing is rails being vulnerable is a weakness that has been baked into balance as of now - which is how we got to here from power. And now off to read the linked thread
    6. Shadow2Lead

      Kill Docked Power Entirely

      To be fair exploit or not, going by the wiki definition, is entirely dependent on the intentions of the devs. That said even if it's fair to nitpick the word choice, the point holds.
    7. Shadow2Lead

      Kill Docked Power Entirely

      Frankly, unideally imo: all docked ships would act as either power/shield boosters or power/shield drains depending on relative the system/mass ratios of the docked ships and the mothership, and how all that relates to whatever soft caps are in place. So yeah, very valid point, and I don't...
    8. Shadow2Lead

      Kill Docked Power Entirely

      I'd definitely agree with killing docked power, if power generation were balanced so that turrets were still viable from an energy production standpoint. This would also have the (imo) visual benefit of shrinking turrets. Perhaps all power generation on all entities could count towards a single...
    9. Shadow2Lead

      HMSS Hephaestus

      A bit of context for a question about cross entity logic/rail communication: I've started trying to figure out how to make deployable fixed point weapons. Right now I've got it set up so despite looking like a low profile 5x5 emplacement it's actually 11x7 without trapping any of that behind...
    10. Shadow2Lead

      Explosive cannon formula

      Doesn't explosive effect only work up to 10% atm?
    11. Shadow2Lead

      Wedge Tool for making Ships Smoother

      I'd love to see this, but... two problems off the top of my head. This would require the game to understand what is the inside and what is the outside of your ship. Both in the sense of the general shell but also not smoothing insides of hangers and hallways. Maybe designate areas to be...
    12. Shadow2Lead

      Warship Design Philosophy (RP Perspective)

      Roughly halfway down this article it discusses the "Broadway" and identifies it as an image that looks like the same corridor. Though, the article could be misidentifying the corridor pictured, wouldn't shock me. Turns out this sort of wide artery isn't as rare/new in naval architecture as I...
    13. Shadow2Lead

      Warship Design Philosophy (RP Perspective)

      Oh definitely not far apart at all. I just wanted to elaborate on that photo (and various other related thoughts) because I think it neatly illustrates a lot of different design ideas and trade offs that can be applied to RP spaces in StarMade.
    14. Shadow2Lead

      Warship Design Philosophy (RP Perspective)

      Fyi, assuming that's the corridor that I think it is on the Zumwalt, that's a uniquely spacious corridor in modern ship design built with the idea of being able to operate a forklift in it, possibly for the ammunition* for its gun battery - i don't really remember. So I wouldn't read too much...
    15. Shadow2Lead

      Mirror Blocks When Replace Mirroring

      This would be great, also if it's difficult to implement and/or low on the priority list it'd be great to just have a message pop up if you have both mirror and replace selected at the same time saying that the orientation of replaced blocks won't be mirrored properly. I know when I first...
    16. Shadow2Lead

      NPC Faction Update Video

      To follow up on Napther's questions regarding roles, can we assign multiple roles to a single blueprint so the faction will spawn/build it if in need of any of the roles it fulfills?
    17. Shadow2Lead

      2ndary + Tertiary effects in Turret bases, PLUS new tab for Turrets

      Does having secondary and tertiary effects in the base result in a significant/substantial combat advantage? (e.g. how do shields for turret base vs barrel work at the moment?) If the punishment is purely visual that's much less problematic than if there is substantial game-play advantage to...
    18. Shadow2Lead

      Addressing FPS issues with giganticism and fleet spam by using maintenance cost

      Single player creative mode player here, so I have no real stake in this at the moment. But... using faction points in this way sounds like a good way to encourage people to want to belong to a larger faction rather each person founding their own faction, which is good for the social and...
    19. Shadow2Lead

      Revamp Thrusters Similar to Aux Power

      I would really like to see this, but not at the cost of being willing to place engines in exposed locations. If increase the vulnerability of engines dramatically like this then engines will quickly move from the exterior where we can see those nice plumes to the interior. Just to throw some...
    20. Shadow2Lead

      Linking display modules

      Here is Bench's video explaining the logic for swapping displays, there have been a bunch of new display module capabilities added recently that he goes through starting in this video.