Okay, bit of a clunky title, but bare with me, por favor.
Was working on a big glass dome for a station, so I used my mirror axis and build helper to make a nice big dome out of cubes. Then I went and used Remove/Replace to replace the cubes with all the various wedges, tetras, etc I needed.
Replace worked fine on the quarter I was working on, but the replaced blocks did not mirror on the other 3/4's of the structure. So if I replaced a cube with a wedge facing right on the right hand side, I would expect said wedge to be facing left on the left side, but it was still facing right.
Could we extend the mirror algorithm to work with Remove/Replace?
Was working on a big glass dome for a station, so I used my mirror axis and build helper to make a nice big dome out of cubes. Then I went and used Remove/Replace to replace the cubes with all the various wedges, tetras, etc I needed.
Replace worked fine on the quarter I was working on, but the replaced blocks did not mirror on the other 3/4's of the structure. So if I replaced a cube with a wedge facing right on the right hand side, I would expect said wedge to be facing left on the left side, but it was still facing right.
Could we extend the mirror algorithm to work with Remove/Replace?
Last edited: