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    1. FunnyBunny14

      Damage based ammunition for ships.

      If a weapon does 1000 damage per second, with a capacity of maximum 1 million damage, it will be able to fire for 1000 seconds, or 16 minutes to be precise. I also stated that with the new FTL transporting ships will be easy enough. This together means that big ships will still be useful in...
    2. FunnyBunny14

      StarMade Dev Update: Introducing Faction Points

      Will this also eventually work with NPC crew so single player factions can still be useful? Really like the new additions btw, I'm definitely going to start playing online now.
    3. FunnyBunny14

      Weapons Diversity

      True. Beams with cannons aren't even useless. If you make sure they do 400 damage per shot they can slice through advanced hull like butter. And combine that with explosive and you have a massive chainsaw.
    4. FunnyBunny14

      StarMade 0.175 Custom Server Textures, Fixes, and Secret

      But it still would be annoying and I don't feel that it would add anything to the game.
    5. FunnyBunny14

      Damage based ammunition for ships.

      The biggest problem with weapons is that eventually they are practically a one-shot kill, which can then be fired multiple times. And yes, I am talking about nukes that can be fired a lot of times without the ship actually running out of power. May I present my solution: damage based...
    6. FunnyBunny14

      StarMade 0.175 Custom Server Textures, Fixes, and Secret

      The shop economy is still a bit unbalanced. It is a lot better now, but at the time I wrote my previous reply I was a bit angry at you for being against literally everything I said. It currently is actually quite good with the recent price changes. Only when you previously had a large ship is it...
    7. FunnyBunny14

      Who else doesn't like the new planets?

      Interesting... I have no problem loading them, but I guess that's because I have a quite powerful computer. Maybe you should post a bug report about it?
    8. FunnyBunny14

      Who else doesn't like the new planets?

      I personally base my graphics settings on how my game behaves near planets. Try using lower settings, and the planets should load really fast. Tip: Leave the lighting setting on 16. It will improve loading a lot and the difference with 256 is barely noticeable when you're not using shadows. Tip...
    9. FunnyBunny14

      StarMade 0.175 Custom Server Textures, Fixes, and Secret

      With all due respect, you obviously haven't tried to build a massive ship using just the crafting system. All building related things are eventually going to have the crafting system as best option, so you really should be comparing game usage to that. It is a lot harder than it looks, even if...
    10. FunnyBunny14

      What Creatures/Aliens and other life forms would you like to see?

      What actually happened on the mushroom fleet server? @Tomino_sama
    11. FunnyBunny14

      StarMade 0.175 Custom Server Textures, Fixes, and Secret

      No, it isn't. The power is supposed to be simple, and this is. You'll need a lot of reactors, so it isn't that annoying.
    12. FunnyBunny14

      StarMade 0.175 Custom Server Textures, Fixes, and Secret

      "Wear and tear" won't be fun in starmade because of the way it's designed. The universe is massive and therefore getting to a repair station would prove to be a bit of a problem. And there of course also is the problem of things breaking in fights for no reason. "Wear and tear" also isn't...
    13. FunnyBunny14

      Logic torpedo question

      I could probably even build a station that would automatically push all modules to the main ship. Think of it like a train station, but then with spaceships.
    14. FunnyBunny14

      LCARS GUI

      Haha, didn't notice there were 2 colour versions. Anyway, feedback stays the same. I just stopped by to say that blue has got to be my favorite. It is a nice, fresh colour and it fits well with the game IMO.
    15. FunnyBunny14

      Improved Universe

      It is going to be a while though. But rest assured, the devs know that a new GUI is needed and we will get one in due time. Just don't expect to see it for a while. That way you can't be disappointed, and it only makes it more incredible once it comes out.
    16. FunnyBunny14

      LCARS GUI

      The actual inventory needs some cleaning, but the flight HUD is perfect. The rounded edges for the hotbar might need a bit of tweeking to not make other icons overlap it, but for the rest it indeed is perfect. What I meant by cleaning: It looks a bit busy right now. Some things also aren't...
    17. FunnyBunny14

      Improved Universe

      Kupu and bench are working on a new UI.
    18. FunnyBunny14

      Dodecahedron Planet Improvement Ideas (old and new)

      @Vanhelzing , this is a list of things stated in other threads put into one.
    19. FunnyBunny14

      The ultimate drone R&D thread

      @Thalanor , you could use and one clock and 1 AND+memory cell for every drone to get the desired effect. Use the clock to trigger the first memory cell, which then triggers the first launch. The memory cell activates 1 of the needed signals for the AND. The next time round the clock triggers...
    20. FunnyBunny14

      Improved Universe

      They are going to improve it, so when that day comes you're really going to want it (and this improvement is a fact, btw).