I feel we really should be able to easily create custom factories. Maybe there should be asetting for "factory" (true/false options) and a "recipe type" option (all in one/searchable list). It would make it easier for us to create recipes.
I would appreciate it if the current recipe selection...
This does need changing for my idea to work though: http://starmadedock.net/threads/make-by-logic-activated-beams-move-with-the-ship.3718/
(I want to create a by logic driven salvager which I can trigger with simple tiny salvagers or effects).
Like really fast loading planets (in dev build), system capturing (in dev build) and stars being actual stars (probably in dev build too)? Keep the "other things" coming!
What the title said. I can create custom blocks, but for some reason I can't get the factories to work the same as the micro assembler, refinery and basic/standard/advanced factories. The problems:
I can't seem to get it to appear in the tab where you'd normally select which factory the block...
@Omni , will there eventually be a view change while sitting? Right now the view is always on the same height, and the only reason you know you're sitting is because you pressed the button O and you now can't move.
From 3rd person view it is fine, this only applies to the first person view...
They were supposed to be. What changed?
I also noticed that pirates are less likely to spawn in bigger sectors, which isn't fun for me, as I only use bigger sectors.
You'd have to edit the blockbehaviour config too. All you'd have to do is copy all the values for thrust, then change the ID to one for the custom thruster, and then you'd have to change the values for said thruster. It shouldn't be too hard once you figure out how to do it.
I will be posting a...
Docked internal shield supplies act like they're under fire when the mothership is under fire @MrFURB . Or at least that's what I've been told. It is OP for stations though, as they can have undocked shield supply ships.
It's just my on logic based opinion. I feel that turrets need to share shields or defense in some way more than we need bigger bullets/beams, which is why I said that.
(On the tune of "we wish you a happy christmas")
We wish you a happy sitting.
We wish you a happy sitting.
We wish you a happy sitting and good luck getting up.
Because my weapons are locked on to you, you won't survive.
We wish you a happy sitting and an incredible boom!
Yes, getting up takes...
You could design a station that has a massive wall around it. Whenever ships attack the only entrances to the station will be blocked by mines. The shields are very powerful, so good luck getting through with massive titan.
People just are used to too huge weapons. Try just using the crafting system an you'll realise that it is a lot easier said than done to make the weapons you are talking about.
Really? IF so, I'm going to have to change my previous post. Bigger weapons would just look incredible. Maybe large salvage arrays could then get a use when they salvage a lot of blocks a once. Would be cool.
The hp system will most likely just make sure that a certain amount of blocks have to be destroyed before the ship overheats. Core drilling will then no longer be possible, which is the main goal of the hp system.
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