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    1. L

      Structural Integrity

      Thank you for the honesty. Ill be working on new ideas, and will probably stay away from hull talks from now on. Thats my opinion, take it with a grain of salt, and thank you for your time.
    2. L

      Structural Integrity

      The problem I see is that as it stands the 'sniper death ray' is the ultimate weapon. By dividing the means in which damage is dealt between 2 systems you can make some weapons better at certain points of a fight, while making others less effective. In the example I gave the death ray...
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      Structural Integrity

      Hello again, After my last hull Idea I went back to the drawing board, had a nice bowl of chilli, and started work on my next idea. Now, from what I was able to gather people want hull blocks life to connect to each other, or a group health bar for your ship, or some other way to make it so a...
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      The bigger the ship the more engines required.

      I am of the opinion that larger, more cumbersome vessels should have less combat agility, being essentially a sitting duck compared to the more nimble craft, but as a trade off have FTL capabilities, turrets, and enough shields and armor to make up for their lack of turn rate and acceleration...
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      An idea for Hulls.

      Ive been stewing on the replies to this thread and have been working on a new idea for hulls, that ill post some time later today, in its own thread with its own poll. Thank you all for your time and energy.
    6. L

      An idea for Hulls.

      I agree with the specialization to damage types, all it dose is make your ship into a circus of damage. Jumping around to find the attack that dos the most with the least cost. The problem with making Hull immune to the first X number of shots that hit it is you have just made anything that...
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      An idea for Hulls.

      Am I the only one exited for the new Weapons System coming out? I thought so. The only concern, however minor it may be is that when we get out new weapons, core drilling is solved and turn rates are adjusted. That hulls will still be the paper covering to our gun boats. Like a 1 block thick...
    8. L

      An idea for Planets, Soil, and Alien Life.

      Yeah, I was sick the last few days, should of spent more time cooking this up.
    9. L

      logic block cables

      I think he is talking about changing their color. Not making them solid. So if you have logic next to a factory you can tell the pipes apart.
    10. L

      An idea for Planets, Soil, and Alien Life.

      After running around the forum for a while, Lurking as lurkers do, I came across the Alien life thread: http://starmadedock.net/threads/what-creatures-aliens-and-other-life-forms-would-you-like-to-see.710/ I have devised a system for handing out relatively random powers to aliens with a focus...
    11. L

      Creating Completely Cloaked Ships

      Time to build a stealth escape pod!
    12. L

      A idea for Detection

      I was flying threw space and got my first 'Incoming pirates to sector 4, 3, 1' message, and thought to myself 'that is so cool! I would love to be able to get messages like that more often!' An idea that I has been fermenting in my brain is the 'Blip'. Now stop me if this sounds dumb, but I...
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      Ship movement/ship design and how the movement of large ships has effectively ruined Starmade

      Hello, I\'m fairly new here and would love for someone to post were they are getting all this juicy thrust information(just checked news but didn\'t find it, a link would be wonderful). Found it thanks. But the divorce of thrust is a good idea, I always thought of the starter thrusters as...
    14. L

      Large ships.

      I agree that missiles are a major issue, mostly in part to the fact that a near stationary object can outrun the things. However I must point out that as it stands there are very few counters to missiles, outside of dodging the strait firing ones. I honestly think that until they developed a...
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      The Starmade's main problem

      On The Subject of Civilizations I am of the belief the Civilizations should be made by the factions in game. By adding a real economy to the game you could create whole automated trade empires run by and owned by players who use said income to build fleets of ships in order to grow outward...
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      Generic Energy

      The Economy of Starmade is a issue(mostly because you get billions of credits so quickly and easily or starve for the longest time only to kill a pirate and become the boy king) that I leave for a later thread or the developer to address, which ever comes first. Credits can buy you almost...
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      Generic Energy

      Probably should of said \'hacking attempts\' or something along those lines. An idea I had(that I will make its own thread about, I promise) was to allow ships to fire a beam( or some other means of delivery) at another ship to lower the effectiveness of their computers(making a weapon fire...
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      Generic Energy

      Starmade is a wonderful little game with quite a lot going for it, even in this early alpha stage. As it stands Starmade has me almost as excited a Minecraft did in its heyday. However I would like to address something before Starmade enters later stages of development, as to 'catch the...