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    1. Thalanor

      Implemented [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks

      Awesome! The phab link doesn't work though, can't find 1928 there either - would love to check this out in detail :)
    2. Thalanor

      Read by Council Extend sensors to detect SHP and AHP.

      Yes, that would complete the set of data input required for proper automatic alert code handling. 1. Various degrees of shield depletion to sense being attacked, as well as the severity of the attack 2a. Sensing when armor protection is gone for armor tanks 2b. Sensing when structure damage is...
    3. Thalanor

      Rail Rotation Controller block

      The thing is, the current system already got broken (actually broken) since the remote rail logic interfers with how rotation works right now. So we might as well fix it properly while we are at it.
    4. Thalanor

      Rail Rotation Controller block

      The sensor block is strictly an output block that gives you a logic signal. The proposed rail rotation controller block would let you do what is currently done by directly linking activation blocks (which is broken since the update), but better.
    5. Thalanor

      Rail Rotation Controller block

      - Works like the rail speed controller, but controls how far a rotator rotates a docked entity per step. - Allows for non-45° intervals just like rail speed controllers work (example: link 7 activation blocks and 3 of them are on). - Is more consistent with existing systems than the current...
    6. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Unfortunately that does not work - but I don't know if that is intended or a bug
    7. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      I would really love to do that just now - but I have a policy to not release a major ship part before I have released at least 1 complete ship that uses that part, for obvious reasons. The modular interior is an exception because it just provides the tools, but still has to be assembled manually :)
    8. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Yes when I saw that update, I knew the first thing I had to do was to update the thruster module and create a larger version while I'm at it :) Note that I also want to update the modular interior to make use of displays, but I am waiting a bit with that in case we get more display upgrades in...
    9. Thalanor

      Thrust status readout and Thruster plume preview slider

      Two independent suggestions: 1. Make the current visible thrust percentage a readable property using the status block, so you can for example test if the thruster plume is above 50% intensity and if yes, trigger a rails mechanic to move some plates for an "afterburner" or similar - or just...
    10. Thalanor

      The EE2 Project

      In the context of launch information, can the trailer be reasonably reinterpreted as good news or would that perhaps be a bit of a far stretch
    11. Thalanor

      Read by Council Rail Dockers Linked to Displays

      Display enhancing suggestions always have my vote as long as they're feasible and carry value, and this one does.
    12. Thalanor

      You are a substantial help in the suggestions forum, that deserves distinct mention

      You are a substantial help in the suggestions forum, that deserves distinct mention
    13. Thalanor

      Avatar polishing time!

      Avatar polishing time!
    14. Thalanor

      Block Based AI Programming

      The proposal is in fact no more complex than other things starmade already has - like rail rotors and the like - and it would add a whole dimension of depth that is still optional, since a ship could have a "default" AI if no AI blocks are present on the entity, and for those who want to dive in...
    15. Thalanor

      Light sources, RGB channels, and additive lighting: improving thruster plumes at max effect strength

      1. What is this about? With the (awesome) new thruster FX update, we have two options: link a color, or leave it to default. However, default appears to be superior to the color choices because of the FX behavior at full thrust: the center of the thruster plume will be enriched with a small...
    16. Thalanor

      Logic transmission of light colors to light blocks

      If you are using light blocks next to logic for checks, you have connected the activation block to the light block with C-V. It could work without conflict if sending light values via logic updates required the adjacent light block to be adjacent but not connected.
    17. Thalanor

      StarMade v0.199.234 - More Logic, New Effects, and Radial Menu

      I love this update! Just one little thing - with the inclusion of this easily done addition the options would be virtually endless. Thank you schema (and the council!)
    18. Thalanor

      The world needs text-only invisible floating display blocks!

      The world needs text-only invisible floating display blocks!