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    1. Thalanor

      Transporters: no transport on same entity

      This is just as much guesswork as you see in my post. Because if there is a conflict of interest, it makes sense that the side that only has to adjust by a few notches does so instead of the side whose functionality would be fundamentally broken. Gravtubes are fast, and if you absolutely...
    2. Thalanor

      Transporters: no transport on same entity

      Noone is stopping you from building your stations the way you want. You just might have to adjust to the the 30 seconds it takes for a gravtube to travel that distance, since your need for zapping around a giant station would hardly outbalance the wish for functional boarding a substantial...
    3. Thalanor

      Transporters: no transport on same entity

      You are aware though that boarding is a planned mechanic, as are crew elements? If you "hate" them or think they "have no purpose in the game", then you'll be surprised that the game is developing in a direction you "hate".. If your station is extremely large, then you would have to come up...
    4. Thalanor

      Transporters: no transport on same entity

      I like keptick 's suggestion for handling that - always also backup-connect everything vital with emergency stairs and regular doors (2x1 suffices), and have the epic rails transportation for the players. The extremely glaring issues intra-entity teleporting creates still don't go away, so the...
    5. Thalanor

      Transporters: no transport on same entity

      These concerns are critical (since they make planned features impossible) and cannot just be "accepted" by being weighted against how helpful this would be. I don't even think that they should be this "helpful" - they are just a very lazy way to avoid intelligent interior design and rails- or...
    6. Thalanor

      RefiDesign Shipworks

      Holy shitballs, that rail segment missile mode.
    7. Thalanor

      Transporters: no transport on same entity

      This is probably controversial, and yes I know balancing them will come later - however, if this isn't removed early on, people will have already built for it, and "the damage is done". I would argue that entity-internal transporting should not exist at all (not even with chargeup times, power...
    8. Thalanor

      The EE2 Project

      Better at block removal still means it changes the optimal configuration though (yes it would be more damage once the shields are down).
    9. Thalanor

      The EE2 Project

      Yes, that's why there is IMO a clear line to draw between config changes that make sense and those that are detrimental: YES: Warpgates, jumpdrives, sectors, thrust,... NO: Power generation/usage/penalties, shields, weapons, armor, This would ensure a more fun config but without changing...
    10. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Time for two entirely different turret paradigms - that filly disjunct roles!
    11. Thalanor

      The EE2 Project

      Weapon damage is better left untouched precisely because of how smaller ships scale against large ones otherwise. Even reducing the multi-output penalty is wrong IMHO - because it changes the optimal configuration! A ship built elsewhere would not perform as well as a ship specifically designed...
    12. Thalanor

      I hope to release at least a smaller ship carrying one of these turrets soon! I'd rather wait...

      I hope to release at least a smaller ship carrying one of these turrets soon! I'd rather wait until then before I release the turrets, but might do so if completing a ship takes too long.
    13. Thalanor

      The EE2 Project

      Speaking of which - how many salvage beams would you consider ok? Working on a salvager right now specifically for this, and it currently plans for 500 beams.
    14. Thalanor

      Read by Schine DRADIS-LIKE BLOCK

      Sorry, as a BSG fan I have no other option than to tack my like onto this post.
    15. Thalanor

      Orion Class Battlestar

      A battlestar? Liked! I'll follow this thread. (But yeah, the engines are a bit subpar - I understand the use of placeholders though)
    16. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Have a thing, while the larger project is still ongoing!
    17. Thalanor

      SCF "Dijkstra" Recon/Stealth Bomber Rev. 1

    18. Thalanor

      Liquid Systems Nano Yard (LSNY)

      I think after the procyon was decomissioned, there was some change to power consumption, but most importantly, the ship was never made to fire all weapons simultaneously like the AI does - but instead, to provide weapon solutions for different situations :) Nice that you refactored it into an AI...
    19. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Go right ahead! Starmade is all about getting inspiration to kick off a creative process.
    20. Thalanor

      The EE2 Project

      Well, any changes that would strictly be upgrades to any ship built elsewhere are fine: better turret accuracy, better thrust (with same power consumption per block), etc.