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    1. DeepspaceMechanic

      Hell yeah! ...Maybe make it a PULSAR? Knowing your work, I'm sure you could find the perfect way...

      Hell yeah! ...Maybe make it a PULSAR? Knowing your work, I'm sure you could find the perfect way to pull that off too.
    2. DeepspaceMechanic

      invisible display module

      Would be nice to have a "slab" variant of displays with zero width too, besides 3/4, 1/2 and 1/4 variants. Essentially making them "electronic stickers". Also, perhaps we could have a variant of slab-able displays which would have the base texture of white crystal armor blocks, so that...
    3. DeepspaceMechanic

      Dyson Sphere Project

      :)
    4. DeepspaceMechanic

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I personally prefer how it looks this way, it works perfectly IMO. I'm sure that the addition of those sizable lateral wings / armor shield thingies would have greatly elevated the wow-effect of the original design too, but with that rotated back part, it's just way more of an interesting...
    5. DeepspaceMechanic

      Storyline Based Design Competition

      On second thought, I take it back, 3 months is probably a reasonable amount of time for this... I originally thought that like 1.5 at most would suffice, but I was thinking starting right away and working uninterruptedly. Best to allow time for potential participants who might need a while to...
    6. DeepspaceMechanic

      Dyson Sphere Project

      Dr. Whammy - Regarding area-trigger-activated gravity, I always wondered whether or not the triggering of an Area Trigger array by player B would reverse the effect produced when player A triggered the same setup beforehand (force player A out of/into gravity, depending on current state). I...
    7. DeepspaceMechanic

      Storyline Based Design Competition

      Now we're talking! - This certainly sounds like the part of the story with the most room for complexity, so far. Yet, it can still be enjoyable for those too who would prefer to indulge in a more relaxed challenge, given that there's no lower limit on the scale of the build (it could potential...
    8. DeepspaceMechanic

      Logic Tractor Beam help

      Hmm, not sure, I have only a bare minimum of testing experience with tractor beams. The thing that comes to mind is ship orientation: when I made that GIF, I had the testing rig aligned to the Galactic North (the orientation assumed by ships after using the C key, by default, in flight mode)...
    9. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #43 Traditional reposting of a CC upload, try it out in-game for the ultimate experience: Brimstone-L7 Advanced Salvager Also, I'm planning to try myself at building a small fleet of uniformly styled ships, my first attempt at a purpose-built fleet (inspired by a new...
    10. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Thank you very much, your appreciation is appreciated, and your noticing of the attention to detail in my work indicates attention to detail on your part too, which is always good. You keep up the amazing work too, I've seen that you resumed on your famous titan's thread, I'll keep an eye on it ;)
    11. DeepspaceMechanic

      Storyline Based Design Competition

      I'm sure it would've been cool anyways. Again, I think that the originality of a design, and perhaps some elegance/cleanness of execution, are more important than aiming to create over-the-top builds. Yeah, I noticed that what starts out early on as "Oh, I could try including such an...
    12. DeepspaceMechanic

      Universe Update Roadmap #1

      No, the Universe Update Roadmap #1 dev news post is not being updated. It was posted in January. It said that the desired completion of Phase-1 was sometime in February. And that the desired completion of Phase-2 was in the first half of the year, so before July. Then this Small Status Update...
    13. DeepspaceMechanic

      Storyline Based Design Competition

      Lol, right... Sabotaging this competition was actually my secret diabolical plan all along. Just kidding, I obsessed on this ship for like 10 days-2 weeks, and I'd be most happy if others would look at it as an inspiration source. Out-do it in the specific areas you're good at; add your own...
    14. DeepspaceMechanic

      Storyline Based Design Competition

      My miner/salvager is officially finished (until I'll have to refit it when/if the new configs hit). I broke the "The ship is not to feature armaments" rule by adding a just-in-case basic beam weapon (it kinda asked itself to be included, since there was plenty of power and space in the front...
    15. DeepspaceMechanic

      Brimstone-L7 Advanced Salvager v1.2

      40% utilitarian rawness; 60% cuteness! At only around 80m in length, this combined mineral miner and metal salvager isn't exactly one of those "one-clicker" monsters, but it certainly deserves the "advanced" part in its name for other merits. Besides its 500-output salvage laser system, the...
    16. DeepspaceMechanic

      Storyline Based Design Competition

      I'm not done yet with my creation for this part of the story/competition, I'm just posting a sneak-peak preview to bump the thread into better visibility... And maybe also to give some inspiration to either those who might want to join, or those who already decided to participate, but need some...
    17. DeepspaceMechanic

      Klawxx - Shipyard | W.I.P. News & Screenshots

      Just to be sure, do you have a sufficiently sized and sufficiently stabilized reactor on the main entity (to power the mass enhancers and the beam)? By the way, what's the reason for having those mass enhancers on the turret's barrel part? (I assume you know that there's no need for mass...
    18. DeepspaceMechanic

      Galaxy restructuring

      A possible way I can think of to mitigate the cons of the particular way in which this suggested change would increase the amount of empty space, would be to add a void skipping function to the base jumpdrive: The player either selects a desired non-void destination sector, or points the ship...
    19. DeepspaceMechanic

      CS: Quickfire Initiative: Rebalancing StarMade

      I replaced the contents of my testing install's server.cfg with the server config found at the Quickfire Github repository, and cleaned the cache. New thrust test results (tested with tiny ship): 1.0 TMR = 123.3 m/s 2.0 TMR = 208.6 m/s 3.0 TMR = 297.5 m/s 3.0 TMR + Top speed chamber Level-1 =...