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    1. hzzzln

      StarMade News - November 9th 2015

      YES YES YES I am SO hyped for this Fuck the haters This game is getting better with every release
    2. hzzzln

      Dev Blog : October 20th 2015

      Bench, any news about asteroid re-spawning/economy in general?
    3. hzzzln

      Dev Blog : October 20th 2015

      Just noticed this: no word on asteroid respawning/economy in general? For me, that's the one thing that stops me from playing (survival) multiplayer. Can we expect some updates on this topic in the next versions?
    4. hzzzln

      Dev Blog : October 20th 2015

      Oh wow. You were talking about transportes and I was like "Oh yes finally! Cargo update! Building transport ships is actually useful now!" But anyhow, I'm excited for all of this. The new launcher looks great!
    5. hzzzln

      Engine Porn

      Sooo... lava and ice crystals?
    6. hzzzln

      Change Weapon Fire Size Based on Slaves?

      You have to count the amount of slaved blocks for dps calculations anyway (for every shot). I doubt it would be such a strain on resources to just scale the sprites according to block count.
    7. hzzzln

      Engine Porn

      Very Nice. How'd you do that?
    8. hzzzln

      Juicy version of Default

      That is indeed juicy.
    9. hzzzln

      Juicy version of Default

      I would love to see some comparison pictures of actual ships.
    10. hzzzln

      Strida Yards Inc

      That is looking very ambitious. Good luck in your endeavors.
    11. hzzzln

      Pirate Barn

      Nah, I think it looks good this way. The sharp edges give it a fortified, menacing look.
    12. hzzzln

      Building diagonal

      Yeah, but then which rasterization method would you use? Naive? Bresenham? Double-step incremental? They each may produce different lines with the same endpoints in some situations. Will there be a dropdown menu for choosing? I mean check out the german article on that topic on wikipedia. Shits...
    13. hzzzln

      Read by Schine Polish the game.

      "Make weapon effects look good" and "only one method of implementation" are for example two mutually exclusive concepts in my book. How should, for example, a missile look like? Are the flying fairy lights we have now ok? Predefined 3D Models? "Press R on this missile computer to design the...
    14. hzzzln

      Read by Schine Inter-galactic wormholes

      Then why have multiple galaxies in one game in the first place? There has to be some incentives to travel there, and how would they look like? Also, in a multiplayer scenario, it would kind of divide the server's playerbase into multiple groups and keep interaction between the groups minimal.
    15. hzzzln

      Warp Gate Ready

      Yes. Use them.
    16. hzzzln

      The Planet Thread

      Even if you gonna scrap that building, I think it looks very nice. It sounds a bit like you study or work in architecture ;) If I ever get to decorate a planet, I will come back to your posts for inspiration.
    17. hzzzln

      Bohemian Builders

      Funny, I just read that article yesterday :D I'm curious to see what you will come up with!
    18. hzzzln

      Supernova Shipyard

      Did you touch that beam image up a bit? They look rather large. Oh and amazing ship, as always. Looks very pirate-y!
    19. hzzzln

      Missile+Beam range

      You could even have a single beam computer with no modules slaved and then your guided missiles won't have that insane 45 second cooldown.
    20. hzzzln

      Scanners and Jump Inhibitors on Stations.

      ...like a radar dish! It's not a bug, it's a feature! :D