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      Read by Council Remove low credit cap

      I don't see why the game can't just auto-converts credits to gigacredit blocks (or whatever they are called). If the shop goes over 2 bill then 500mill is subtracted and turned into a gigacredit stored in the shop in a private area (only shop owners can access it). If the shop goes over 2...
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      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      You're right, MacThule , I shouldn't put in a bunch of detail for something that might not even happen. I just get really excited and like talking about possibilities. I wish I could program better and make a game myself... but for now I'll just have to try to backseat develop... I mean make...
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      Planned Fleet Formations

      Here are my ideas for formations and their justifications. Line (forward facing): If you are barreling straight at an enemy they have to shoot through the ship in front of you before they can get to you. Good for many small ships flying towards a single, well defended base. Typical formation...
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      Read by Council Hazardous materials and Hazardous Material Storage

      Valiant70 , here is a thread that, though focused on something else, has a really good idea in the OP relating to this topic. Recognized by Council - Resources Overhaul Basically the idea of that thread is that cargo blocks can be linked to storage-effect blocks to become specialized storage...
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      Recognized Orphan Wormholes Please

      Or multiple highways that don't connect to each other. Or one-way wormholes that drop you in space with no return wormhole around. Or unstable wormholes that only exist for a short period of time, then pop up in a different location or disappear entirely.
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      Recognized by Council Resources Overhaul

      I like the idea of specialized containers for raw ores and crystals. I agree that the current crafting recipes are difficult to remember - I have to consult the wikis constantly (I don't play that often). I don't see how this suggestion actually makes the recipes any easier. All it does is...
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      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      MacThule , I wanted to give the OP a chance to give his answers before I put mine out there. I didn't want to hijack the discussion or go completely off base. Also the questions are there for everyone to consider, rather than me just jumping in with a bunch of answers to unasked questions...
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      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      I like the matrix hacking mini-game. I'd be fine with it being a 2d maze, rather than a 3d one. Something like a mini-map exploration maze. I also like the idea of designing the maze for your ship. If someone steals your ship, you can easily hack the systems because you designed it. I think...
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      Read by Council Remove low credit cap

      I've never had this problem, but in line with the infinitely scalable goal of the game I think that the best option would be to have a block or item that represents a large number of credits like DrTarDIS suggested. You can carry 50 "gigacredit blocks," each worth 500 million credits, without...
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      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      I like this idea, but I'd like you to add some more detail to what you are saying. I have a lot of questions. I don't understand how you are picturing the farms and refineries. Factories are simple one block constructs. Would a refinery be as well? Or is it more like a warp gate? If the only...
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      Read by Council Ship Movement Modules for advanced piloting

      I didn't realize that push/pull orientation mattered. However, they don't affect rotation or tilt. So no auto-piolted loop-de-loops, just side-steps.
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      Read by Council Ship Movement Modules for advanced piloting

      Piloting ships is not as much fun as it could be, and dog fights and chases aren't exciting. In my experience, ships usually just face each other and slowly strafe while shooting. Unless they have turrets, then they mostly just sit there because they are big enough to have turrets. I'm not just...
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      Dev Blog : February 17th 2016

      I've only played a handful of games that have formations as a feature, but one of the things that they all emphasized was that formation pattern was more important than individual abilities. If a flag ship has a max speed of 200km/s but other ships in the formation have a max speed of only...
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      Dev Blog : February 17th 2016

      I think these are great ideas, Bench, and thank you and the whole Schine team for putting this together. I'm really looking forward to the fleet control mechanics. I think one of the key facets that this thread is grumbling about can be boiled down to how the fleet mechanics introduce a new...
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      Read by Council Voice/Text Radios

      If it were implemented, here are a couple of things I'd like to see: 1. Chat Room creation, password protection, faction locking. You need to control who is and is not in the voice chat, and you need to be able to adjust it during gameplay. The way text-chatrooms are handled in game is a pretty...
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      Recognized Sharable Star Charts

      Here's a concept (sorry it is long), and I'm curious what you think of it. A new meta-item called Nav Data. This holds the galaxy map information, rather than just being player-stored data. Nav Data is updated only when in an equip slot (for a player) or in a Galaxy Map Module (for...
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      Brainstorm This Controllable & Grouped Turrets

      You are right, what I said is not much different from what you proposed. My Command Console is the Turret Group Computer. I'd hate to have to set the same priorities in every Bobby of my fleet. It would be easier to set up 1 Command Console/Turret Group and slave the Bobby's to it. The Wireless...
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      Planned Arena Combat

      So, there are mechanics for setting up race tracks. I was surprised when that update came out because it was something that I personally hadn't heard people talking about. It is also something that I haven't utilized myself. I'm not much for PvP, but this is something that I think would be...
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      Brainstorm This Controllable & Grouped Turrets

      Though I know that this thread is about Turrets, what we are really talking about is the general A.I. systems. We should keep in mind that if any suggestion is implemented it will probably also have to address concerns with quickly giving commands to NPC crew and to Drone ships in addition to...
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      Missilespam, Point Defense's OP & UPness, and Turret Lag

      I think this would be a neat way to replace the current PD system. In all honesty, targeting and hitting a missile with laser fire should be a lot harder than the AI make's it seem (*see spoiler note). The bonus is that a slow-sluggish ship that sends out flairs might still get hit by the blast...