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    1. refirendum

      RefiDesign Shipworks

      SURPRISE! A Thryn/RefiDesign collaboration ship! The Superiordinator Developed using Thryn's Ordinator, it has been completely stripped of its systems and re-fitted to meet our new standards. Includes now my starvane propulsion system (2-pronged implementation as is appropriate for this size...
    2. refirendum

      RefiDesign Shipworks

      more dev on the fighters
    3. refirendum

      StarMade v0.19226 Rail System and more

      saving ships with more than an extra level of docked entites properly is nigh impossible. is there a fix being worked on for this? because a lot of my stuff is un-saveable because of it
    4. refirendum

      RefiDesign Shipworks

      Update: new hangar catwalks, and experimental receiving-ship logic started (it works!) so all that's left is to implement it all throughout the other 12 fighter spots and make the central control unit for the system.
    5. refirendum

      RefiDesign Shipworks

      some more progress.
    6. refirendum

      RefiDesign Shipworks

    7. refirendum

      The Starmade Collection (Kantai Collection Parody)

      i watched partway through the series, got to about where yamato gets to have a mission, and then i kinda lost interest in the show. good opening and closing songs though.
    8. refirendum

      The Starmade Collection (Kantai Collection Parody)

      not all of kantai collection's ships are in seifuku. the higher ranking ships get to wear other outfits. Meet Azusa, an Azure Hyacinth-class Battle Carrier. She carries a small squadron of high tech medium sized fighters, and hundreds of automated defense turrets and offensive weaponry...
    9. refirendum

      RefiDesign Shipworks

      more like my boring school life stopped and my exciting summer started
    10. refirendum

      Master-Slave turret AI

      With the new system, turrets can only work smoothly and normally when there's no entities docked in between the two main turret pieces. That limits building options however, because if the turret barrel is mounted on another rail entity before that rail entity is mounted on the turret base, the...
    11. refirendum

      StarMade v0.19226 Rail System and more

      that makes it very annoying to me. that my newly-built turret cannot be used in the current system. could there possibly be the addition of master/slave turret AI? so that the master AI can make the slave turret AI match where it's pointing.
    12. refirendum

      StarMade v0.19226 Rail System and more

      having a few issues getting the whole of the turret acting normally when there's entities in between the turret entities. I can't make my slide-out turret have functioning AI aiming because the vertical movement is on a slider which is then attached to the horizontal movement.
    13. refirendum

      RefiDesign Shipworks

      new hangar doors Newest hangar updates: logic for this is really complex though so i'll have to spend a bunch of time outside of starmade writing down all the programming for now, this is what i'm gonna stick with.
    14. refirendum

      RefiDesign Shipworks

      a fighter for my product line. say hello to the Orchid. It has several new feature implmented including a rotating turret ring as well as a sliding automatic cockpit ans a seat you can actually sit in on the inside. Comparing its size to the seraphim turret:
    15. refirendum

      The turret thread

      the footprint fully retracted is around 150-180m by 100 wide and fully extended gives another 120-130m in length.
    16. refirendum

      The Rail show off thread!

      well the thing has to deploy from its sheath before I enter combat, and the thing fires a massive overdriven damage beam... there's no need in my opinion for there to be recoil in a laser where bracing to cancel recoil completely is pretty easy as compared to momentum based weapons.
    17. refirendum

      RefiDesign Shipworks

      sped up gif of deployment and retraction More declassified test photos
    18. refirendum

      The turret thread

      YOUR TURN TO 1-UP ME KEP! (or anyone else who wants to. i'm not terribly attached to being a bleeding edge innovator)
    19. refirendum

      The Rail show off thread!

      In space, this cannon doesn't have recoil in appreciable amounts, since the inertia of the entire ship is braced against it. Photons have much less momentum as projectiles than mass projectiles. and all that energy is rather inefficient as much of it leaks as heat and undirected light. anyways...