There is extra mass associated with heavy machinery used to build ships. The mass increase is to simulate that. Otherwise ships without those parts would be built from lighter materials to aid acceleration. There could be a warp-distance bonus on ships with station blocks to offset the slowness...
What i'm saying is that there need not be a limit to the size of your station-type systems on a ship, but the mass penalty and less system-space penalty for them will do the nerfing anyways. the anchoring is ONLY if you desire it to be a station. whether it's a station or not does not turn on or...
maybe you can abolish the separation between ship/stations altogether. and use a station anchor instead. it'll work like rebooting.
a ship that is above a certain mass is able to "reboot as station" as long as there is no station already present in the sector. when it reboots as a station, it...
I believe any station-specific blocks can be adapted to ships by giving them high mass. station blocks weigh X times more than advanced armor hull so that the disadvantages of weight are irrelevant on a station, but can significantly cripple a ship's combat viability if the ship doens't have the...
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