People write off pulse way too easily. Pulse is pretty fantastic at block removal, it just requires some speshul tactix to get in range to use it.
Push Pulse should be A, assuming that it still disables maneuvering. Push Pulse + Jump Inhib is a guaranteed pinning tactic.
Tardis, it is academically dishonest to perform a combat test with both vessels not operating at 100% efficiency. If you can't pull off a successful test because of your hardware, that's fine. But any player with 5 watts of combat experience can defeat an AI controlled ship. I can easily defeat...
I was nothing but professional during the council tbh. It got a little off the rails at the end but thats because my term lasted the same length as three normal terms.
Ha, that was part of the motivation for me to build my current rig.
I probably should've specified early access, yeah. Full release is a ways off tho
I wish you could give us more details regarding this but I have the sinking feeling that I'll have to settle for this. Regardless, thank you for...
We absolutely have solid metrics. Steam stats are a good indicator of steam user interest in starmade. I'm not blowing anything up. I've been around for a long time and things have slown down a lot around here. If you're having fun, great, fantastic. I'm not trying to take that from you. But the...
I'm on a roll here so I'll keep going
My point isn't that skub is dead and we should all give up and play Factorio but rather that the playerbase continues to dwindle and the trend of features being broken on release (and remaining broken for months or even years <I know this one was fixed...
Yeah, that's part of the problem. It's been ~3 dudes working on this game in their spare time for the past three years.
It's not like the "Starmade is dead!" criers have no impetus for these claims. Server attendance and steam stats show a marked drop in players. While there are spikes, most of...
What an elitist attitude. I guess that extra year you were registered on here really makes the difference huh.
*looks at his post count*
*looks at your post count*
If anyone is more involved with the community on here, its him.
Can I get some clarification on the mining bonuses? Is that 8/10/12 mining bonus or did you multiply the default mining bonus by 8, 10, and 12 respectively?
In skub I've found that organizing supplies under a communist/socialist model almost never ends well. People get mad that their pet projects don't get any resources while people who design combat ships have more than they know how to deal with. Central planning seems great but it is a gigantic...
The next three paragraphs are basically "the vaygr war happens". I'm about to go out for groceries but I'll shoot you a PM with the deets when I get back.
The past week has been a wild ride but I'm finally sitting down to respond.
Yeah, there are a lot of cases here where the game itself is to blame. Namely trade. Trade in the game is pretty simple right now but my understanding is that is a temporary issue. As far as PvP goes... yeah...
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