Check out our fighters
Foreground is F40B Viper (designed by Comr4de) and background is TA2800A Wespe (designed by Boroski pls unban). They're currently undergoing operational trials. The Wespe is much more heavily armored and armed, whereas the viper is lighter and faster.
Both ships are...
Do you just not use ships with turrets or docked entities? Ships built with shipyards STILL undock turrets. Even loading a design into the test sector will cause parts to fly off in the sector of the shipyard.
I have to absolutely agree; strict rules just sap the fun out of playing the game. LCB was nice in that the rules were simply "dont do anything illegal IRL" and we rarely had problems.
Don't get me wrong, it did wonders for combat. (which I really should've included in the first place...) But if you increase sector size, increasing max speed is just going to put you back at square one (which is ships crossing sector borders too often).
This really screws with fleet...
I just finished my own testing, and yeah, this was my conclusion. There are numerous bugs in the bugtracker regarding these problems. Sector border issues affect combat heavily. However, increasing the sector size (my experiment was 5km, control was default) made non-JD travel take much longer...
No he wasn't. Warsong didn't take over until after Planr quit running the server, which Planr took over after MS disappeared off the face of the planet. Coincidentally, this disappearance took place at roughly the same time as the end of the first vaygr war which highlighted most of MS' admin...
Because MS' administration of the server led to all the major factions (DFN, Vaygr, Arstotzka, etc etc) fucking off onto other servers. With no meaningful interaction the server population plummeted. Stop being a retard. Warsong has his own fair share of problems but NASS was a ghost town when...
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