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    1. Malacodor

      What is this block?

      And periods. But there are better symbols for depicting stars: * ͓ ☼ • ● ☻ :)
    2. Malacodor

      How do you make your creations?

      Since there are more than enough angular shaped designs, my ships are typically a combination of various more or less round shapes. At the beginning there is the desired role and some thoughts about the rough shape. Then I make a few drawings on paper or in paint. Next up, I fiddle with an...
    3. Malacodor

      Random thoughts

      Pardon that comment, please.
    4. Malacodor

      Random thoughts

      If thrusters don't have to be exposed, it doesn't matter where they are, unless you want to realistically factor in each thruster block's force vector, which would turn shipbuilding into real rocket science. If position doesn't matter, we could simply rotate some of our thrusters and had the...
    5. Malacodor

      Random thoughts

      This only makes sense if it is enforced, that the nozzle side of thrusters must be exposed, which would irreparably ruin a lot of designs.
    6. Malacodor

      Shipyard Button to complete ship early

      There's definitely not another button needed. A popup asking "Insufficient materials, still wanna build?" would do the trick.
    7. Malacodor

      Rail turret axis - transfer to items

      Known Bug.
    8. Malacodor

      Sensor + area triggers

      You can't distinguish between different ship types by using only the rails.
    9. Malacodor

      Limit blocks placed per second

      When I place one million blocks at once my computer freezes for a while, which isn't a problem, since I can do something else in the meantime. On a server, however, that's not so good, which is why server owners keep the maximum build area pretty small. While you can place large numbers of the...
    10. Malacodor

      Creating effective and efficient mining systems

      When the flagship isn't in the same sector as the miners the "mining" state immediately switches back to "idle". So I sent a flagship core with four mining ships to a sector with asteroids and told them to mine. But after a while I admin warped to that sector and the miners were still empty.
    11. Malacodor

      Sensor + area triggers

      That's a bug.
    12. Malacodor

      Creating an AI miner

      Fleets are severely bugged, don't expect anything to work properly atm. Maybe your miners are too big, that seems to be a common problem.
    13. Malacodor

      Creating effective and efficient mining systems

      Unloaded mining doesn't work for me.
    14. Malacodor

      Small changes

      Phabricator
    15. Malacodor

      Small changes

      There's a sub-forum for suggestions. Advanced build mode is still pretty provisory and needs a general overhaul, including the possibilities to move and mirror blocks within a selection frame. Known bugs. A quick test showed that templates do hold texts. Docked ships do already use all their...
    16. Malacodor

      Turret AI baking in the sun

      I made a quick test and my unfactioned turret shot a pirate ship consisting only of a core. This was directly next to my homebase, btw. What weapon does the turret use?
    17. Malacodor

      Weapon Damage mechanics

      I used the following setup: a) 1 * 51 cannon + 51 beam -> 14 blocks destroyed b) 3* 17 cannon + 51 beam -> 21 blocks destroyed Target was basic hull with 75 HP and 0% armor If you hit 'G', then click on the cannon computer -> details -> weapon unit, next to "Damage/Penetration" there are a lot...
    18. Malacodor

      Weapon Damage mechanics

      What was your exact setup? How many weapon modules, which blocks did you shoot at?
    19. Malacodor

      Weapon Damage mechanics

      Several smaller weapon groups can do more damage than a single big one, since bigger weapons waste more block damage. It doesn't matter if you hit a block with 3000 or with 100 000 damage, you destroy one block in both cases. It does make a difference for armor HP, though. It's (N-1)*10%.