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    1. TrainDodger

      StarMade - Devblog May 22nd 2017

      I just had another idea. If players could exploit the stabilizer distance bonus on docked entities, and this is a problem, then why not have docked entities inherit the stabilizer bounding box distance from the largest reactor on the lowest entity in the chain, regardless of whether or not it is...
    2. TrainDodger

      StarMade Ship Systems 2.0

      I'm assuming you think that, for instance, three 50,000-block ships, together massing 150,000 blocks, should be able to take out one 3,000,000-block ship with proper tactics, right? Congratulations. My 3,000,000-block ship's underside just split into thirty 50,000-block ships, leaving behind a...
    3. TrainDodger

      StarMade Ship Systems 2.0

      But the fighter meta doesn't make any sense. If fighters become the new meta, then dreadnoughts will simply turn into carriers. Take the Riesland Matthias up there. It would be trivial for me to mount 8 of my 50,000-block Hellebarde corvettes to the wings as parasite ships. You know what happens...
    4. TrainDodger

      StarMade Ship Systems 2.0

      A couple 10,000-block civilian freighters towing racks of drones can completely neutralize a dread's ability to shoot back with any accuracy. You can fight them flashy, trying to dance through the arcs of their turrets with a few 3000-block patrol boats, and die, or you can fight them smart...
    5. TrainDodger

      StarMade Ship Systems 2.0

      ITT: People who actually want to do Luke's Death Star trench run and not get immediately creamed by a turbolaser like they would if it were real life. :rolleyes: If I spent months and months engineering a kilometer-long dreadnought, ten piddling bombers shouldn't be able to casually enter the...
    6. TrainDodger

      StarMade Ship Systems 2.0

      If this power proposal is anything like I think it is, it would actually make titanic dreadnoughts a lot more powerful than before, because getting rid of powercap blocks means you can stuff the empty space between reactors and stabilizers with that many more shieldcaps. This is an old...
    7. TrainDodger

      StarMade Ship Systems 2.0

      Nope. Stabilizers are not physically connected to reactors the way chambers are. The gap doesn't have to be filled with anything. Stabilizers are just clumps of blocks x distance from the active reactor. Now, if you had to use conduits on stabilizers, too, and if the conduit being severed...
    8. TrainDodger

      StarMade Ship Systems 2.0

      Well, presumably, you'd put your stabilizers at the furthest point away from the reactor that you can. But for a given size of reactor, there's an optimal distance where you get 100% power, beyond which putting it further away has no effect. So, generally, reactors would go in the middle, behind...
    9. TrainDodger

      StarMade Ship Systems 2.0

      Whee! I just cut a dreadnought in half with a super-torpedo! Then the server did a million collision checks and crapped itself. (y)
    10. TrainDodger

      StarMade Ship Systems 2.0

      I second this. It would be nice to be able to build turrets where the topmost part in the chain (the elevation axis/gun system) doesn't have to be so large relative to the base, like it does right now. Like actual battleship guns, for instance; the whole gun house doesn't have to elevate with...
    11. TrainDodger

      StarMade Ship Systems 2.0

      Well, that's just the thing. The way I understand it, the new system doesn't have an S-curve built into the block count, nor does it seem to have a softcap. The power associated with each reactor block is a linear relationship. 100 blocks of reactor are 100 times more powerful than 1 block of...
    12. TrainDodger

      StarMade Ship Systems 2.0

      Real 16" guns on battleships don't have reactors, because they're not directed-energy weapons. What they do have is a magazine full of gunpowder and shells that stretches down into the hull: When an Iowa fires its guns, does that make the radar power go out? Does that leave less power for...
    13. TrainDodger

      StarMade Ship Systems 2.0

      I think, even from an RP standpoint, it's cool to have self-powered turrets. I mean, having them undock and collide internally isn't so cool, but it's neat to like, have a turret with its own internal command center compartment that you can walk into, and then have like an engineering space...
    14. TrainDodger

      StarMade Ship Systems 2.0

      Man, all this talk about docked reactors being imbalanced, about self-powered turrets being somehow wrong. I like building huge, self-powered turrets. A real, manly turret is at least a million blocks. :whistle: Why not just make docked entities inherit the division of Tech Points? So, for...
    15. TrainDodger

      Bug NullPointerException caused by Display Modules?

      Had this same bug with a build I was working on. 100% repeatable, build 0.199.535a. I removed a few pieces of hull and then started placing display blocks, and boom. Nullpointer. This is what the log says: I'm starting to think it was some sort of bad data on that specific entity. I just...
    16. TrainDodger

      Power System Overhaul Proposal

      Hmmmmmmmm... that's interesting. You know what else looks kinda like a chandelier?
    17. TrainDodger

      StarMade v0.199.349 - NPC Faction Update

      Your ship with the public rail... did it look like this, by any chance? :ROFLMAO::ROFLMAO::ROFLMAO:
    18. TrainDodger

      Ghost Rails

      Very good idea. This would solve the problem of docked hull/docked thrusters/giant turrets coming loose pretty neatly. Just have it so that all their systems on that dock and anything docked to it on the next chain level up lose the ability to move/pivot, and all their systems go dead. No thrust...
    19. TrainDodger

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      I've never used docked reactors, anyway. If I needed mondo power, I always just built bigger until I had upwards of 100 million e/sec in my giant, flying ding-dong compensator. These blocks are kinda interesting, actually, but I think the presentation is a little bit off. You call them...
    20. TrainDodger

      Every single one of your favorite servers sucks: here's why

      If someone wants to avoid PvP on a PvP server... then why don't they station their homebase several galaxies away from spawn, so only the most determined come looking for them? :rolleyes: