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    1. M

      Question about block ratio for weapons

      Ok tell me if I'm looking at this right, because I just assumed dps was damage per second. however even though they both claim dps 400 the one on the right has a 1000ms reload so ten seconds per 400 point shot? Would that not be more like 40 dps? The one on the left fires an 80 point shot every...
    2. M

      Is it possible to get a filled blueprint?

      I may have said that wrong, it is not automated, you still have to build the factory chains and construct the parts, the idea was that they are dumped directly into the blueprint and not into the storage bin itself. the current method works fine for smaller ships that have 35 or fewer block...
    3. M

      What is the formula for powersupply/drain beam transfer?

      after trying to get enough power out of them and not being able to unlock an efficient enough way, I would tend to agree. I still have them on my ship but they are as a kind of emergency system, for power outage situations they are nice to have as I keep friction off so without power the ship...
    4. M

      Is it possible to get a filled blueprint?

      I saw an idea once I liked that let you put the blueprints in a unit connected to a factory network and let the the factories start filling the blueprint automatically with the parts.
    5. M

      What is the formula for powersupply/drain beam transfer?

      That was what I did to test the 1m power generator. But I ran into a problem when it came to transfers, the generator (23x23x23) ended up being twice the size( 23x56x23) in order to transfer 705k power per shot. the cannon was also on auto fire but only ran at ~500k e/s however it seemed it was...
    6. M

      11x11x11 Power Reactor Producing 104659.6

      That beats mine I only hit 1063073 at 23^3 with 5985 reactors. I have seen a flaw in the building at the core. This one seems to be the best and eliminates the core all together. any idea what i might have missed here? I tried that configuration for the 11^3 but I only got 127020,6 e/sec. Is...
    7. M

      11x11x11 Power Reactor Producing 104659.6

      this might help make it easier, I build from the outside to the center first the core when it is right for this pattern should have space for 1 center cube, then building out the second section is not the same as the first. but the first section should make the second easier to follow. I...
    8. M

      11x11x11 Power Reactor Producing 104659.6

      I am also curious to see the design as well, I would like to see if it can help improve my own design. For instance this is the basic repeating pattern I used, it is not specifically restricted to a cube form but any surface area you wish to cover, It uses 3 sides for a cube but could also be...
    9. M

      Playing with missile turrets

      I had a question relating to this because I wanted to try to do something similar. I noticed that I can attach an activator to a bobby ai, which I stuck a delay on and tried to use it to switch the ai on and off, but the activator does not seem to actually interact with the bobby. Is the...
    10. M

      11x11x11 Power Reactor Producing 104659.6

      I wouldn't say cubes are bad, it mostly depends on how you plan to use them, but I would say what is important with power is that whatever space you are filling, you should try to work out a pattern that does not diminish any of your power lines or bonus as you go. For example, and that is only...
    11. M

      11x11x11 Power Reactor Producing 104659.6

      I have an 11.11.11 that does 124480.3 I'll show it better after classes.
    12. M

      This game is so fcking broken, how did it make it to steam with f3 still in?

      I am the server admin, and if you do that you'll be the one ban-quitting. but a screen shot of this method would be more effective.
    13. M

      Ships with shield supply beams but no sheild recharge.

      well I am sure it is a shield supply beam because I transferred 10% to another ship I was shoot at to see how good the weapons are. However, I can say that yes it was an old ship for sure I have been looking at some of the old ships just going through old fleet lists to get a peek at what has...
    14. M

      This game is so fcking broken, how did it make it to steam with f3 still in?

      I'm just wondering how bad of a thing this really is. If you do not know where to go looking for someone to fight in galaxy sized battlefield, couldn't you potentially wander around for days without seeing another person at all. I mean if it is a pvp server, it would seem to me that would be...
    15. M

      Ships with shield supply beams but no sheild recharge.

      I have been looking at a few ships and I see this a lot but I am not sure why. A lot of the ships I downloaded to have a look at are built with a bunch of shield caps, and shield supply beams, but have not a single shield recharge block. I am not sure how it makes sense to transfer all your...
    16. M

      Please stop penalizing 'roleplaying' builds

      so that is what those are for, I have not played but I saw a video and wondered why they had so many. But what I was referring to is how actual space craft, including the space shuttles are built. the thrusters which allow a "strafe" motion are the same ones that allow a "spin" motion. they are...
    17. M

      Please stop penalizing 'roleplaying' builds

      No reason to hate here, it is sound reasoning, fact is it is much easier to turn a ship in space than to move it. Granted bigger ships still need more thrust to turn than smaller ones, but if your talking about spin and not strafe, you should be able to turn at least as fast as you can strafe...
    18. M

      Utopia Planitia Fleet Yards

      These are fantastic. I'm a long time star trek fan and, I want em all. :D Guilty, I have it too (the ship, not the targ), but I definitely will be looking for this one to come out it looks pretty perfect to me.
    19. M

      Does anyone know what the tradeing stations names are?

      ToyotaSupra oh cool thank you very much
    20. M

      star trek styled roleplay carrier Magnus. WIP

      Progress Update On Interior Expansion, Adding Rec Area connected to Crew Decks. This is not by far finished, It is just how far I got today. The walls will eventually be knocked out to add officer quarters and fitness areas as well as a few other features over along the jogging ring. The...