Search results

    1. aceface

      show estimated credit value of inventory in the UI

      nightrune can you guys maybe sneak this little feature into the power update? :morewink:;):whistle::rolleyes: You can just have it calculate based on weapon prices and blueprints could simply not be counted OR the blocks the blueprint is filled with could have their price calculated.
    2. aceface

      show estimated credit value of inventory in the UI

      Like this but nicer: Benefits: - Gives more satisfaction in seeing the value of an inventory, eg when mining. - Could be benefitial in future, since I presume credits will be more valuable in the future economic updates
    3. aceface

      Ares mod

      good idea (y)
    4. aceface

      Ares mod

      i believe the faction block wasnt destroyed. i think it ought to stay that way because then you can have infantry to stuff to win :)
    5. aceface

      Altered reactor config

      thanks so much lancake ^^
    6. aceface

      Literally just invert the stabilizer distances.

      Napther be nice, dont want to scare off schine. this is important stuff! :) yup, 1 mil mass ships were unheard of back in the day. only those few with the stamina to build them on server actually had them.
    7. aceface

      Literally just invert the stabilizer distances.

      you could have it so you must fill it with systems, but theres core points of the reactor, eg the reactor blocks that are few, so they must be clumped together and are a specific target on scanners. i really do not like how the new system encourages to not fill in systems and encourages very...
    8. aceface

      Literally just invert the stabilizer distances.

      Oh HELL YES nightrune Lancake AndyP please consider this suggestion and its impact on ship builds vs what you have already right now in dev builds
    9. aceface

      Literally just invert the stabilizer distances.

      So as I understand correctly, suggestion proposes reactor is most efficient when stabalizers are closest instead of far away?
    10. aceface

      Ares mod

      Ahh so that's what you were saying was broken. Didn't understand initially. You must destroy the faction block. This makes it so that boarding parties can also beat the base.
    11. aceface

      Ares mod

      check server list ;) 73.159.93.208:4242 will probs make some promotional vids etc
    12. aceface

      New Power DEV Thread

      agreed, I don't understand why capacity system was dropped. just seems more complicated.
    13. aceface

      Unable to change email

      Ok...but then there's no reason a subforum with registry support exist to begin with.
    14. aceface

      Serpentis Nemesis Stealthbomber 2017-10-12

    15. aceface

      New Power DEV Thread

      I agree with you, but tone it down a little.
    16. aceface

      New Power DEV Thread

      no matter what nubmers they put, unless the distance between stabilizers and reactors is neglible, still gonna promote disgusting ship designs.
    17. aceface

      AEON NAVAL SHIPYARDS

      heh, we should battle if you do ;) Here's some stuff that can help: SMBEdit poly2vox | StarMade Dock Help with TriExporter - EVE Technology Lab - EVE Online Forums As you can see I've built lots of ships from 3d models, if you need any tips/help with setting stuff up let me know.
    18. aceface

      New Power DEV Thread

      I know but I worry my ships wont be as effective in pvp then. Unless I fill the space with shields and thrust...
    19. aceface

      New Power DEV Thread

      sad :/ didnt think of it much. now realised my ships will be a massive liabilty in that they will have so much useless space...
    20. aceface

      Methods to have more images on thread

      thats a good idea actually XD