This is like saying that an RPG is a tier two machine gun, or that a sniper rifle is a tier two pistol. They are totally different things. If you have your sniper "tier two pistol" and you need to clear a building, your probably going to get fucked. If you are trying to use an RPG as a "tier two...
No. Just make a better ship. You are building your own systems. Getting a more advanced ship is a question of making better optimized systems yourself. Having a way to just by blocks that instantly make your ship x% better is just lazy.
It's certainly a good idea, but easier said than done. Right now, I think that slabs have the same cube hitbox. If that ever changes, (assuming it can change) we can look into sitting animations. Until then, there isn't much point.
The hyperbolic clickbait is really annoying. And honestly, if he's really been lurking for 3 years, he sure hasn't been reading very well. His planet suggestions and hyperspace one have both been suggested about 5000000000000000000000000000000000000000000000 times for every atom of hydrogen in...
I never said it would appear identical to explosions in freespace or other games. But a fusion reactor detonation WOULD produce a large cloud of glowing plasma that could appear explosion-like.
And the reactors in the game are, like so many elements in the game, best thought of as an abstract...
Consider that advanced spacecraft are likely to have fusion power sources. Total containment failure in a fusion reactor would create a rapidly expanding ball of plasma would it not?
You assume that the only possible source of an explosion is a chemical reaction. Not only that, but you assume that the only possible chemical reaction is an oxidation one. You do realize how silly that is right?
It's going to be naturally disadvantaged because bio components and mechanical ones use two totally different power systems. Because of that, you would need two smaller power setups, which is generally going to be less efficient. This could be made even more so if the optimal power layout for...
If planets in star wars were the size of the ones in starmade, they would most definitely be getting evaporated by missiles. I don't think that bio ships being super armor tanks makes sense. They should have shields, and should have armor based on large thickness of relatively weak blocks.
The...
As I recall, the vong coral ships gained their hulls durability primarily through having a large mass of inert material, not through the material being particularly strong. They were durable because they could take having large portions of their mass evaporated without suffering loss of...
Having bio ships be a stronger but higher maintenance option (which is the impression I get from Madman198237 is saying) seems backwards to me. Biological materials are not as strong as metals and synthetic composites. Some spider-silk kevlar might sound like a good idea.... until someone...
I would say the cannon/pulse/explosive would most accurately replicate a huge mass driver like halo MAC cannons ability to make a big-ass hole right through enemy ships. It would likely suffer from overpen at that size against anything but a heavily armored titan, but that would also be accurate...
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