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    1. Comradecolonel

      Armor Revamp: Focus on Armor HP over Block Destruction

      I like the basic idea. Armor provides more of an all around defense instead of being just a high hp block. One problem I see though is that the exact implementation you described makes weapons that are based on block destruction to be severely nerfed. Once both shields and armor are down, the...
    2. Comradecolonel

      I'm scared for Starmade

      Dual Universe vaguely claims to have many features. They've proven that they can develop the tech but I don't see any planning towards gameplay. Even if they got the engine to have all the necessary features, I see no ideas regarding gameplay. It could look beautiful and I can build anything...
    3. Comradecolonel

      I'm scared for Starmade

      No game has all the features that Starmade has right now, never mind after some of the planned updates. We have a large continuous procedurally generated universe, near limitless building options, and variety of features I haven't seen in other games. Work will continue and Starmade I'm sure...
    4. Comradecolonel

      Is armor too weak?

      As someone who has spent a lot of time working with armor I can definitely say that it has a role. Not only does armor have much more health per block, it also has innate advantages. Having a barrage of missiles hit armor blocks and dead space is much better than hitting the squishy system...
    5. Comradecolonel

      New cannon/explosive mechanics

      I would like it if cannon would gain a small radius as its weapon group increased. Right now its much more efficient to spread cannons out by weapon groups. Adding explosive modules would make it closer to the first damage pictures that you posted. It would make the radius much larger than it...
    6. Comradecolonel

      Small Condensed Weapon blocks for Interior Turrets

      This is a problem bigger than just astronaut boarding. It applies to all smaller builds and keeps them somewhat restricted compared to larger builds. I believe we need a more comprehensive solution, otherwise walking around as an astronaut will feel less engaging without a large build to explore.
    7. Comradecolonel

      Suggestion on repair mechanics in general

      You could use resources too. My main point is if astrotech can replace blocks there should be real costs to the player. I realize that all entities are a one-off in starmade, meaning the retain no memory besides undo.You could however have astrotech beams replace block based on a design...
    8. Comradecolonel

      Small Condensed Weapon blocks for Interior Turrets

      The main topic seems to be the use condensed block for AP weapons. I have been throwing this idea around for while in my head and it was to address the main problem of under powered weapons at smaller sizes. As the OP mentioned it is a bit weird that the astronaut pistol wielded by an unarmed...
    9. Comradecolonel

      Planned Missile Lock Alert

      I really just wanna know when a missile is tracking me. Lock-on would be nice as well but not necessary. Having to build a large contraption on my fighter just to tell when a missile is locked on to me isn't worth it. Considering the limited space on smaller ships the system would provide little...
    10. Comradecolonel

      Suggestion on repair mechanics in general

      Astrotech would still be pretty useless at repairing ships unless they were able to replace damaged blocks. Most effective weapons take a few blocks with them even it they leave some partially damaged. You lose armor hp either way and when that is spent your ships is far more fragile. Being able...
    11. Comradecolonel

      [256x/128x] Sphax SpaceBDcraft [WIP]

      I like the cartoony look of it. I definitely think you should add this to the community section. This like one of the only up to date texture packs.
    12. Comradecolonel

      Planned Missile Lock Alert

      My problem is that I don't see how this is a nerf. The warning doesn't allow you to deploy countermeasures that would benefit from an increased time window. You also make the point that it is already a feature in the game. If you can already detect missiles from long range then how would this...
    13. Comradecolonel

      Planned Missile Lock Alert

      So your saying that with a missile lock warning people will always get away now? I don't understand how this is a nerf to missiles. Its not like you need to manually target missiles with AMS. If you don't have jump inhibitor when you are ambushing someone then I don't know what to tell you.
    14. Comradecolonel

      Planned Missile Lock Alert

      I don't even see how this effects ambush tactics. Couldn't just use a cannon damage beam to strike from long range? Considering missiles can track you no matter where you go I don't see how this is is drawback. Knowing that the enemy has a lock wouldn't give you that much of an escape window.
    15. Comradecolonel

      Planned Missile Lock Alert

      I want this so much. My head would explode from joy.
    16. Comradecolonel

      How long do pirate attacks last (if they even go away)?

      Are you actually trying to go full vanilla start? You could just turn pirate spawning off.
    17. Comradecolonel

      Dev Build Watch

      Its a permanent tab on my web browser. I just refresh it over and over and over...
    18. Comradecolonel

      NPC Faction Update Video

      Thats on steam though. Not that I disagree with the notion of the communities decline but that seems a bit misleading to me.
    19. Comradecolonel

      How to Easily Kill Pirate Stations

      Yea big explosions are usually how I do it too. I still appreciate the effort for people who want to do this way.
    20. Comradecolonel

      Interstellar Weaponry

      I imagine the future virtualization of all fleet activity will make strategic weapons viable. At least I hope so... I like big guns too :)