Search results

    1. M

      Yeah, truly so. A nice little ship to experiment with, allowing endless possibilities of...

      Yeah, truly so. A nice little ship to experiment with, allowing endless possibilities of improvement. Love it so much... It is so much more interesting than Zero...
    2. M

      Singleplayer faction keeps dissapearing every now and then

      Got the same problem. Am providing 2 logs after and 3 logs before the issue. Hope it is solvable. AV software Kaspersky Internet Security with up-to-date databases, if this information will be of any assistance.
    3. M

      Planned Save the Isanths!

      And what about IVA? Or it kept its original internal layout? By the way really nice hull work. But purple windglass looks a tiny bit weird for me, when I came to this game Isanths already had standard plexglass cockpits. Also, do you have a zip of its blueprint folder? Somewhy my launcher...
    4. M

      Planned Save the Isanths!

      If you need it, could also offer an updated VI (Community content, Isanth VIc). Still wonder how the Daniel's Isanth looks like, especially from the inside. Also there are StormWing's Isanths with variative weaponry (Even Pulse Isanth VI) As to Zero... I'm thinking of redesigning it, but still...
    5. M

      Could you send me your Isanth VI A? Would love to add it to my Starmade as an alternative to my...

      Could you send me your Isanth VI A? Would love to add it to my Starmade as an alternative to my VI C (if you wish, you can find it on Community Content)
    6. M

      Isanth-VI G (Isanth-VI remodel 6.0) - Isanth-VI c (Isanth-VI b ver 2.0)

      Increased power regeneration to 16,1k Increased shielding to 2,2k Installed faction block Solved power issues with shooting with active jammer Further increased RoF without changing DPS.
    7. M

      Isanth-VI G (Isanth-VI remodel 6.0) - Isanth-VI c (Isanth-VI b ver 2.0)

      Increased power generation Heavily increased shields Installed faction block Further increased RoF without severely changing DPS
    8. M

      Read by Council Update Isanth VI

      OK, redesigned my version. AGAIN. Now it has mostly the same parameters except for power regen (15,5k now) and shields (2,2k). Top speed, handling and firepower unchanged, interior still exists. Shooting with jammer on is now not a problem, the power regen covers all expenses. Still no mods...
    9. M

      Read by Council Update Isanth VI

      The only trouble with 4 lines of generators is that it will ruin the interior of the ship. I'd like not only to keep it's exterior, but to add a nice interior to make it look like a pilotable ship, not like some mad AI product ;) Will try to fit 2 generators inside now, if I succeed the VI will...
    10. M

      Read by Council Update Isanth VI

      Idea: to house a better generator you can use gun nacelles, this adds 4 meters for gen size. Also a hole in the middle of engine cluster can provide an extra 1-2 m (just don't break the last block, or the generator will become visible) depending on actual cluster setup. Technically the maximum...
    11. M

      Isanth-VI G (Isanth-VI remodel 6.0) Mod G

      Welcome to Isanth Corporation Today we are happy to present you a new expansion in our Deep Space Combat line - the newest refit of our famous, legendary Isanth VI™ - The Isanth VI mod.G™. Due to advanced usage of lightweight alloys we were able to further increase its top speed up to...
    12. M

      Read by Council Update Isanth VI

      Well, I saw them. Nice work, but didn't enjoy how cannons were made, I made mine a bit more skeletal. Also, what about interior? From what I see, they are basically the same "Flying Generators" as they used to be. By the way, if you could make Zeros better combatants it would be great. Like...
    13. M

      Read by Council Update Isanth VI

      OK, completed internal modifications of our beloved Isanth. Was able to make it even faster while maintaining the same firepower and adding some power capacitors inside. New version weights 90,5 tons, has a nice IVA with cockpit, CC cannons (just the same as Isanth VI b), fully accessible...
    14. M

      Read by Council Update Isanth VI

      Made a redesign of good old Isanth VI too, and could not resist to add some improvements. The ship got 1 meter longer, approx. 8 tons heavier, but faster (max 125,2 m/s) and more agile (it got an engine cluster nearly tvice as big as it used to). Also slaved a cannon computer to its main guns...
    15. M

      Fake round planet

      They could implement, say, dimensions check for big ships. And nobody said we can\'t use shuttles. And with the same area... Yeah, that\'s the problem, can\'t imagine an easy and painless solution
    16. M

      Pirate Station redesign

      So no need to continue work? Fortunately made only frame, it\'s spherical 101 blocks diameter. Supposed to install 6 quad-turret compexes and some missile turrets then decorate this thing... But if there\'s no need to continue... *** decided to continue work - got interested if that thingy...
    17. M

      Fake round planet

      well... It has more sense than most of earlier proposals. Dunno if it is possible either, but it looks more suitable for implementation than round/pseudo-round planets suggested earlier. Maybe this is even better than M&Ms variant. Unfortunately I\'m not a programmer either...
    18. M

      Pirate Station redesign

      Already had that idea, to show is way easier than to explain. Will begin today, but the progress will be a bit slow cause of final exam coming in 4 days. P.S. Sorry for my bad English...
    19. M

      A tiny thing: selling ships whole

      Yes, that would be way more realistic than having to bring a harvester to dismantle captured ship/dismantling it in build mode or by hand.
    20. M

      Allow characters to rotate!

      Yeah, that could be great. Gravity Module block is rather unuseful in some situations, and it is at least strange that the character has to stay at the same position all the time.