Search results

    1. M

      Definitely ;-)

      Definitely ;-)
    2. M

      Call for a logic master

      Yeah, I agree with logic hiding issues. Such a cabin can be used only in fully-enclosed shafts unfortunately. As for the wifis, they are unavoidable in multi-stop elevator since you need to mark a stop while moving. That means the circuit must be moving with you and not be mounted into the wall...
    3. M

      If someone bothered to put some effort into a build and share it, he/she must be encouraged...

      If someone bothered to put some effort into a build and share it, he/she must be encouraged. This way we can get better stuff on Dock and all benefit from that. And sometimes rating stuff can be quite fun too ;-)
    4. M

      hell yeah

      hell yeah
    5. M

      Call for a logic master

      unfortunately not mine... The elevator wasn't developed by me, I just reverse-engineered it to get understanding of the system... Still quite useful. The trick is you use hidden sensors to read the floor number on the display and then transmit it to the main processor via wifis. This way you...
    6. M

      Call for a logic master

      OR when both the activator AND the memory cell activate simultaneously you just send a signal to a main control circuit where either turn ALL rails to the side or just kick out that rail speed controller. This way you can have only one timer for ALL stops. Kicking out the rail speed controller...
    7. M

      Waiting for laptop repairs

      Waiting for laptop repairs
    8. M

      Call for a logic master

      Floor hard-coding can end up with too many wifis to connect (G-series has 5 decks => 5 WiFis), while with the logic counter can significantly increase the amount of floors using less WiFis (Say, only 3 WiFis for 8 floors or 4 WiFis for 16 floors). You just need to assemble a simple binary...
    9. M

      Call for a logic master

      Check G-series mining complex on SMD published by me, she has such an elevator. Although to get more floors you need to add a logic counter instead of direct floor hard-coding. The base idea is to trigger floors with pulses and reset them when the cabin arrives. The second part of the curcuit...
    10. M

      new planets

      Give us back our cookies!!! xD Seriously, they lagged far less than those dodecahedrons...
    11. M

      MERRY CHRISTMAS!!!

      MERRY CHRISTMAS!!!
    12. M

      New Power DEV Thread

      Ok, so that'd be fixed... Phew... I've imagined a full-scale cloaked assault on my little lovely base, and that gave me shivers... One extra detail, though. The ship was using logic-fired missile launcher, not player-operated weapon. Maybe that would help a bit with fixing the bug. I could send...
    13. M

      New Power DEV Thread

      Is it normal that in .200.164 we can have a 300m stealth cruiser? With zero power consumption? Able to shoot without decloaking? Isn't it too much?
    14. M

      New Power DEV Thread

      Hmm... .153 Does anybody know what is that textureless Repulse Module? Seems there was no such thing in earlier builds Core Sniping is still there btw.
    15. M

      New Power DEV Thread

      The fun fact is the ship HAD both reactor and chamber blocks The only idea I have is that core hitting caused some structureHP check, and since we lack sHP now, the game thought they are zero...
    16. M

      New Power DEV Thread

      Ok, .146 out here. Turrets finally got their shield sharing back. But WTF, CORE SNIPING? Shot a totally intact Isanth VI remodel with a pulse cannon and guess what? No damage sustained, except for one block of armor and Bobby module. And overheat achieved. The ship otherwise perfectly intact...
    17. M

      Dev-Thread: New Shielding System in devlopment

      Overall the new shielding is interesting and all, but I wonder will they add turret and docked entity shield sharing back? Currently turrets do not share shields, and can be crippled with almost any attack heavy enough to blow up the barrel, making them useless unless they are huge and...
    18. M

      New Power DEV Thread

      Thank you. Forgot about radial menu...
    19. M

      New Power DEV Thread

      Hmm... Downloaded dev and am unable to find the chamber GUI. Tried the whole keyboard on both reactor and chamber blocks, no reaction. Conduit connections do not cause anything to appear, c-v connections do not work on reactors or chambers... Can anybody explain how the thing is supposed to work?
    20. M

      basic missiles, SMS and nukes are useless as decoys.

      basic missiles, SMS and nukes are useless as decoys.