Search results

    1. M

      Inactive rail

      Agreed, that would work.
    2. M

      Inactive rail

      But it is hard to imagine how can it determine what do we want? If the circuit tells the computer to disable movement, power or both simultaneously?
    3. M

      Inactive rail

      Hmm... Sounds good, but instead of powering off rail speed controller to cut ff power I'd add a similar Rail Power Controller. Sometimes you'd want to have rail stopped but still powered.
    4. M

      Automatic Ship Docking for Docked Reactors

      Mostly not. I actually have a working Nimbus with a Syluire-ish ring, and no issues detected ;-). Well except the fact I had to build Nimbus as a stealth-recon-craft instead of a fighter, due to its tiny size. Found no place to fit the cannons xD
    5. M

      Automatic Ship Docking for Docked Reactors

      In the reactor interface you can switch active reactor. Somewhere at the top. As for such ship-jumping, you're not the first with this idea. It would work, but too many issues with such "warp core", since collisions will destabilize the system. Tried it on my clan miner. Either you get both...
    6. M

      Not all of them, GS-81 is still waiting her update ;) Plus I can't find a way to update...

      Not all of them, GS-81 is still waiting her update ;) Plus I can't find a way to update GS-91-3000, mostly due to low power level of her sisters...
    7. M

      StarMade v0.201.126 - Weapon Update

      Well, it seems it's an internal issue... Seems our system administrator really doesn't like java apps. The game just drops when it starts to use more than 1 Gb of RAM, no matter SP or MP. And on my home laptop everything works perfect... Especially after I found out it somewhy prefers Intel chip...
    8. M

      StarMade v0.201.126 - Weapon Update

      Something is VERY wrong with this update. Game crashes right on universe load... Never had this issue before.
    9. M

      See Through Glass!

      Seems the author means the bug when at certain angles you can't see transparent blocks and sprites through other transparent blocks. And seems he found a workaround. Good job, but I wish the bug was completely removed by the game team instead... But I guess that's too much to ask...
    10. M

      Ixalite's RP Innovations

      I know, but if the docker is hidden sufficiently deep, somewhere near the reactor, that can be pretty safe.
    11. M

      Ixalite's RP Innovations

      Hmmm... The idea with 45-degree-turrets is really good. And you need literally 1 well-hidden entity to rotate any turrets you wish... That's not only nice but functional Orbital turrets... You mean thrusterless drones? Could you upload the blueprint to explore? BTW, have you played a rather...
    12. M

      Ixalite's RP Innovations

      With a minor modification they do, and get a nice asymmetrical design at the same time... Check my Brest and Gremyaschy ;-) Plus, friends and me were making some tests, and usually 8 AMS are too weak to repel a missile swarm. We ended up having 32 turrets on a heavy cruiser and nearly 70 on a...
    13. M

      Ixalite's RP Innovations

      Pirate problem can be more or less easily solved with plex covers above USDs. and with such docking tube you can't dock your ship to any other one since the tube is a slave entity, not a root one. Or you need to perform some weird dock transitions via pickups to change root and be able to dock...
    14. M

      You know, for a first submit, the Paragorn is really good. I've seen not many first submits...

      You know, for a first submit, the Paragorn is really good. I've seen not many first submits better than yours. Wish you good luck and hope to see more stuff from you ;-)
    15. M

      Who plays with "draw logic pipes" on?

      Usually turn them on, and even sometimes use them in decoration. But sometimes, when I need to work on something extremely packed, I turn them off. There's not too much difference... Plus, you know, in case the visitor has them on, you need to ensure all unneeded pipey stuff is hidden, so the...
    16. M

      Your coolest logic creation?

      The main part is this circuit (primitive, yes). Put enough of these (we use 26) and wire them one to another - and voila, the core is complete. Works quite simple, there's an output for "empty", "half-cycle", "full cycle", "more than one cycle". Could be modified to display more exact data, but...
    17. M

      Your coolest logic creation?

      Never was a fan of fancy stuff... So mine are more of function than of decoration, mostly lacking mobile parts and extra entities. And fortunately I have a teacher, Barney, who helps me with our contraptions.
    18. M

      oh, I actually meant it could be a good idea to make your freighter just a bit longer ;-)...

      oh, I actually meant it could be a good idea to make your freighter just a bit longer ;-) Mistyped, instead of "stabby" should write "stubby" xD Otherwise she's great
    19. M

      CYBERSPACE SHIPYARDS

      Sorry for mistake, I thought a ship is "she" in English... Since I'm not a native english-speaker, there's always space for improvement...
    20. M

      CYBERSPACE SHIPYARDS

      Oh god, she's excellent...