i once installed the latest version of starmade with power 1.0, he's right. i had to litteraly look it up after 2 hours of trying to build a basic reactor
make the DOOM BEAM not just remove your sheilds. and some sort of capacitors like the old power, and make them COMPATIBLE WITHOUT HAVING TO GuT eVrYtHinG
an idea
Nano Astrotech Chamber
+Slowly repairs ship after a few seconds of not taking damage
-Quite the energy draw
-Needs new blocks to repair the old
+Only needs raw resources to repair damaged blocks
or maybe by a system like that, but more thrusters facing 1 direction means longer the plume while the wider the thrusters if touching would make a wider plume, etc.
already came up with a name for it:The Flying Nest O' Fire
shut up its a great name
also started working on doom beam base design, and ill build it if my pc can handle it. also it will be activated by logic because you cant activate it lke a turret for some reason. and it will be fixed-in-place...
shipyard doesnt have much...yet. i do have something planned. a large deathonaught with super weapons of mass destruction. yes i know its just weapon combinations, ive just scaled them up really big.
1.C+c:a large volley compact machine gun may be a rotating one, for effect.
2.C+m:charge it...
the looks you describe is star trek, especialy the red engineers. also i think when ship cores overheat on things like faction ships then i think the ship cores would spawn a crew member with the affiliation of whatever the faction of the ship that overheated was. same player-wise so when a ship...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.