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    1. Omni

      New player models coming up.

      The great empty void... ...of your accidentally long comment. Don\'t worry. A captain\'s chair is another thing I was planning on looking into. ;) And if I make one, I\'ll make sure it can work in small fighters as well, where sitting down casually from a matched ground level may not be the...
    2. Omni

      New player models coming up.

      I can\'t speak for Schema and he is the one with the final say, but I can give you some unofficial (no promises) responses: 1. This is something I had already been considering and have already seen a surprising amount of support for. It actually wouldn\'t be nearly as much work as you think, so...
    3. Omni

      New player models coming up.

      That sounds great. :) Hopefully the much more varied animations of the model will make it far more visually interesting, and if you can think of any features or animations for the model that would help with the creation of the machinima, please suggest them. :)
    4. Omni

      New player models coming up.

      Seriously, you\'re concerned about how the player gets his helmet on and off when right now the player crams himself inside a 1x1x1 meter core computer to fly the ship? I\'m guessing the electronics on that thing are at least more than an inch thick around its interior walls. I\'m not even sure...
    5. Omni

      New player models coming up.

      I will also take note of your feedback. :) It\'s worth knowing where the community stands, might be worth a forum topic. In the end, though, Schema has final say.
    6. Omni

      New player models coming up.

      Hit Space to reorient yourself to the same orientation as the ship you\'re nearest. Unfortunately, it only rotates you to the orientation of the ship at the moment you press the key, so ships that are rotating can still be a problem to enter. Press Space again to orient yourself back to the...
    7. Omni

      New player models coming up.

      Don\'t worry. The skin is something I threw together fairly quickly - head and helmet included - because the texture was not my main focus at the time. This is by no means the permanent StarMade default skin. Don\'t worry about the animations either; they will look nothing like the animations of...
    8. Omni

      New player models coming up.

      I admit: the head being a cube is perhaps my least favorite aspect of the model as I feel it is lower detail than the rest of the model. It is one of the only things that keeps bugging me as I continue to work with the model. Still, the very neutral shape of a cube does allow a great deal of...
    9. Omni

      New player models coming up.

      I knew someone would notice, haha. While attention was put into making the UV map final so people won\'t have to \"fix\" their skins if the model is altered, things like vertex weighting can be adjusted later without any negative impact on the player\'s experience. The deformation issues will be...
    10. Omni

      New player models coming up.

      I plan to provide a template that specifies which part of the texture goes where around the time of release, as well as a shading overlay resource to help people add some shading to their skins in an easy way. :)
    11. Omni

      New player models coming up.

      The model is already far more detailed than Minecraft\'s player model, though the head is still cubish. (It\'s not actually a perfect cube, it\'s slightly tapered around the edges making it slightly round.) The model\'s design is meant to be more realistic without losing the personality that...
    12. Omni

      New player models coming up.

      No promises, but I certainly like the idea of a visual backpack or jetpack. Depends on what Schema feels is appropriate, though.
    13. Omni

      New player models coming up.

      The old player model was already a deforming polygonal model. It\'d be incredibly difficult to make the above model with aligned cubes, not to mention incredibly inefficient. This isn\'t Minecraft; StarMade has full support for proper polygonal models, both for the players and any other...
    14. Omni

      New player models coming up.

      Currently, no first person view of weapons/tools. But of course you can make your own textures, at least for the body model and the helmet. :) People will still be able to make custom skins, and now be able to make custom helmets as well.
    15. Omni

      Thrusters and basic aerodynamics, for dogfighters and capital ships.

      An important part of the StarMade design philosophy is that no matter how you build your ship, it flies and works. That\'s something that always needs to be kept in mind. A giant flying penis needs to be a viable ship; StarMade thrives on its creative freedom. That being said, the concept above...
    16. Omni

      Alien Races

      It\'d be better to let people, possibly on a faction by faction basis, (unless a \"race\" selection was included), choose to focus on different aspects. You might make your shields stronger at the sacrifice of your weapon strength, for example. The only problem is that with something like that...
    17. Omni

      Official Texture thread

      Borderless lights would be incredibly useful for aesthetic purposes, while bordered lights are ALSO incredibly useful for aesthetic purposes. So personally, I think both should be available. (Not sure if they\'d have any differences. One might be more expensive, but which one? I actually lean...
    18. Omni

      Official Texture thread

      Beetlebear definitely cleaned up my sloppy quick little work. Seems to have a bit more contrast in the colors. That being said, I think the white, grey and black still need work. Here are some comparison shots, as close to the exact same angle as I could manage. The shots contain mostly...
    19. Omni

      Official Texture thread

      That new hardened hull texture... so sexy looking. They\'re already making- nevermind. In any case, a mixture of the best of all worlds currently, more or less. This sheet has all the textures of the above sheet from Beetle including the awesome hardened hulls, with the same color modifications...
    20. Omni

      Official Texture thread

      I took the current versions of the textures and made some alternates. I don\'t mean to step on Beetlebear\'s toes, these are just slight modifications of his already excellent work to have a slightly different aesthetic and hopefully help in the process of finding the right color balance...