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    1. Omni

      Starmade Player model

      Oh hey, it\'s this thread again, haha. :) At the moment, getting a fully functional player model ingame requires me to be involved. I believe it would be theoretically possible to get a model ingame without my help, but it would only be able to have a fraction of the animations the model...
    2. Omni

      Spaceballs Character Skins

      Haha, awesome. I highly approve! Also, if I had found this thread and Dark Helmet wasn\'t in it I would have slapped you. \"...you went over my helmet?\" Speaking of which, I notice texture bleeding along the edge of the distinctly dark Dark Helmet skin, causing grey lines. That can be fixed...
    3. Omni

      Some graphics memory improvements (GL_OUT_OF_MEMORY)

      Actually, part of my personal dream for the future of StarMade - and I think the rest of the StarMade team would agree, including Schema - is to make the dreams come true of Sci-Fi game fans. StarMade is a labor of love for all of us. And where it is now isn\'t anywhere near the future of the...
    4. Omni

      Some graphics memory improvements (GL_OUT_OF_MEMORY)

      Typically, \"1.0\" means release, as in the end of beta. That being said... well, if you think this (0.1) is the right time to move to beta, you have no idea just how much more StarMade is in store for you. We\'re just getting started. ;) Besides, wouldn\'t it make sense that we at least need...
    5. Omni

      Some graphics memory improvements (GL_OUT_OF_MEMORY)

      Based on comments on the previous news post and the experiences of many players, MAKE SURE TO MAKE BACKUPS. It seems to be quite common for the upgrade to cause irreversible changes to the universe and things within it. Before upgrading any current universe, make sure to make a backup of the...
    6. Omni

      Some graphics memory improvements (GL_OUT_OF_MEMORY)

      Normal maps are a kind of shader applied to surfaces, in this case the blocks. It will cause light such as sunlight to illuminate them as if they were not a flat surface, as the normal maps contain information on what the contour of the texture/block would be if it were actually modeled out with...
    7. Omni

      StarMade 0.1 (Prebuild)

      Heheh. :) You\'re very welco- is that a Shadowmark? Shadow hide you, brother.
    8. Omni

      StarMade 0.1 (Prebuild)

      You might have wanted to read the part in the post above that says: \"Please be especially careful with this pre-build if you plan to use it on a server, and even please make sure you backup your database before you use this build. Also please don\'t use this build to work on big projects, as i...
    9. Omni

      StarMade 0.1 (Prebuild)

      We are? I don\'t recall anything saying we were in Beta, or even close.
    10. Omni

      StarMade 0.1 (Prebuild)

      For anyone looking to make skins on the new models, on my Twitter I\'d posted a template for the body and I\'ve now posted a template for the helmet. (And some other helpful resources.) And remember, the helmet supports transparency freely, meaning you can do whatever weird things with it you...
    11. Omni

      Dave and his crew

      As it happens, I compose classical music in my spare time. Wouldn\'t surprise me if I compose some for StarMade at some point, though I\'ve no idea when that might be, especially since I\'ve so much other work to do. So no promises, people! However, if I DID do the soundtrack, you\'d end up...
    12. Omni

      Dave and his crew

      In Minecraft, hundreds of thousands of blocks don\'t have to perform collisions with other groups of hundreds of thousands of blocks. As much as I love Minecraft, I do think optimization has always been a big problem with it. Thus the necessity of mods such as Optifine.
    13. Omni

      Dave and his crew

      Heat, man, heat! I actually think the heat damage looks beautiful when you see a hole that\'s been punched in someone\'s ship with it. It\'s also quite visible generally. Charring damage overlays also look good.
    14. Omni

      Dave and his crew

      Nahh, don\'t worry. I was just teasing you. Still, first comment isn\'t about 2001: A Space Odyssey? What\'s the world coming to? But yes... we shall have many Daves. And I shall have much fun being very sorry that I can\'t let them do (insert action here). Probably live. Yes, I might have to...
    15. Omni

      Dave and his crew

      I\'d just like to point out to everyone that\'s it\'s Kupu, not Kupo. Kupo is what moogles say in the Final Fantasy games. Kupu is the new official StarMade texture artist. Though I admit, every time I see his username I think \"kupo\", haha.
    16. Omni

      Dave and his crew

      I\'m afraid your pop culture connection is missing the much more important nod to classic Sci Fi. :)
    17. Omni

      Pirate Nerf?

      Changes to the launcher currently are all Schema, though I\'d say it\'s safe to assume the launcher will be significantly redesigned at some point and that means me. It\'s not the same field as modeling/animating, but I do more than just model and animate. :)
    18. Omni

      Starmade really hits a sweet spot...

      As modeler and animator (among other things), I\'d like to point out that the game is not being developed by only Schema. He\'s picked up some help along the way. It is still however only being coded by Schema, which pretty much doesn\'t reduce the impressiveness of the original idea at all. As...
    19. Omni

      Pirate Nerf?

      Don\'t worry. He\'s been doing a lot more bugfixing than things like this. It was just a break from the usual bug hunting for a minute. ;)
    20. Omni

      New Years News

      Just as a quick community update, Schema has made a LOT of progress on bug-fixing, such as tracking down some of the little issues that were causing cascading bugs all across the game. (When something deep in the code goes wrong, one little thing, everything that relies on it is going to be...